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Informations générales

Sites : Vancouver, British Columbia, Canada 
ID du rôle
207271
Type de candidat
Temporary Employee
Studio/service
EA Studios - EA Create
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

Technical Artist 1 - Rigging ( EA Create : Rigging )

EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Rigging

EA Create Rigging, the versatile team mostly based between Vancouver, Canada, and Orlando, Florida is best known for creating amazing work in titles such as Football Club, Madden, UFC, Plants Versus Zombies, Apex Legends, Dead Space, and Battlefield to name a few; and we're looking to expand our team for upcoming titles.

Technical Artist 1 - Rigging

A Rigging Artist works on a specific project under the direction of a Rigging Lead and Development Director to ensure assets requests are completed to the quality level of the project. Your tasks can include skeleton creation, skinning, control rigging, cloth/hair simulation, and scripting.

Responsibilities:

  • Rigging and Skinning

  • Asset maintenance

  • Script development

Qualifications:

  • 2 years experience

  • Background in rigging and skinning complex assets

  • Expertise in Maya

  • Python Scripting Experience

  • Knowledge of animation principles and human anatomy

Bonus:

  • Shipped Game Title or VFX / Feature Animation

  • Game Engine Experience (Commercial or Proprietary)

  • Character Simulation Experience

  • 3D Math Experience

  • Houdini Experience

  • Motion Capture Familiarity

  • Knowledge of C++

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.