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Informations générales

Sites : Orlando, Florida, United States of America 
ID du rôle
207375
Type de candidat
Regular Employee
Studio/service
EA Studios - SPORTS
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including College Football, Madden NFL football, EA Sports FC, NHL® hockeyNBA LIVE basketball, and EA SPORTS UFC

As a Rendering Software Engineer, your implementations will change how Sports creates games. You will be reporting to the team's Development or Technical Director, you will be a part of ensuring the studio and adopt new technology and always improve the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to both gain and share knowledge.

Your Responsibilities:

  • You will develop core rendering features, engine components and tools.

  • You will research and implement rendering techniques.

  • You will create reusable and flexible rendering technologies.

  • You will write technical design specifications.

  • You will design, maintains, implements, tests and debug code, pipelines and other rendering-related sub-components and packages.

  • You will optimize rendering modules of a game engine.

  • Stay up to date with latest hardware & software changes enhancing the rendering domain. 

Your Qualifications:

  • 1+ years of experience working on or creating real-time rendering engines.

  • 1+ years of experience developing rendering techniques and implementing white papers

  • 1+ years of experience in modern graphics APIs such as DirectX12, Vulkan, or Metal

  • 1+ years of experience with the following: PC, PS4, Xbox One, PS5, Xbox Series S/X

  • 1+ years of experience with graphics performance analysis, optimization, and associated tools such as PIX, RenderDoc, Razor

  • 1+ years of experience with art and content pipelines and workflows

  • 1+ years of experience investigating and optimizing low-level game engine code on multiple platforms

  • Communication ability that supports an open working environment regarding feedback

  • A desire to improve visual quality together with art and design

  • Stay up to date with latest and the greatest techniques in computer graphics

  • Excellent debugging and multi-threading skills