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Informazioni generali

Località: Melbourne, Victoria, Australia 
  • Sede: Melbourne
  • Stato:
  • Paese: Australia


ID del ruolo
206335
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Mobile - Firemonkeys
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Siamo un team globale di creatori, narratori, tecnologi, creatori di esperienze, innovatori e molto altro ancora. Crediamo che giochi ed esperienze straordinarie partano da squadre tanto diverse quanto i giocatori e le community per cui lavoriamo. A Electronic Arts, l'unico limite è la tua immaginazione.

Software Engineer II

Firemonkeys, Electronic Arts’ leading mobile games studio, located in Melbourne, Australia is home to the preeminent Sims’ experience on mobile, The Sims FreePlay. We are always looking for creative craftspeople to collaborate with. Your skills and curiosity will help expand the Sims FreePlay world that empowers our passionate players to create Sims experiences that are unique to them. If you want to work with a team that values your voice and growth, where you can inspire our corner of the globally recognized Sims’ universe, as well experiencing everything cosmopolitan Melbourne has to offer, read on!

As a Software Engineer you will be involved in the whole creation process from design, implementation, debugging and fine tuning across multiple platforms. You will work on new solutions on a team with designers, artists, and other engineers in an Agile development environment.

You will report to a Technical Director in a hybrid work environment and are required to work from the office a minimum of 3 days per week. You will collaborate with other creative developers to develop new systems, game features and tools for the Sims FreePlay.

Responsibilities

  • You will help us develop game systems & features in C++ for a proprietary game engine
  • Create and extend content development tools using C#
  • Architect, document and review technical design documents
  • Diagnose and resolve issues in the production environment
  • Participate in code reviews and technical discussions

Qualifications

  • Strong knowledge of C++ with an ability to write clear, maintainable code
  • Minimum 4 years of professional experience in a C++ development environment
  • Understanding of memory management, multithreading, debugging and optimization
  • Proficiency with Visual Studio and source control systems
  • Familiarity with mobile development environments & workflows is a bonus