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일반 정보

지역: Stockholm, Stockholm County, Sweden 
역할 ID
216306
근로자 유형
Intern - Temporary Employee
스튜디오/부서
EA Studios - DICE Stockholm
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Contract: 6-month Internship

Start Date: Late January 2027

Work Model: Hybrid (3 days onsite minimum)


The Challenge Ahead


Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 


United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!


Responsibilities:


Battlefield’s dynamic worlds are a defining part of the player experience. Destruction is not only a technical system, it shapes combat, changes tactical choices, creates memorable cinematic moments, and connects many parts of the game.


As a Game Design Intern on the Battlefield Destruction Team, you will work with the Principal Game Designer and a multidisciplinary team to help shape connected, dynamic-world features for millions of Battlefield players. You will contribute to both gameplay systems and their application in levels, learning how ideas progress from an initial player-facing goal through documentation, prototyping, implementation, iteration, and production. You will receive daily guidance from the Principal Game Designer while working within the wider direction of the Combat Director and the Battlefield core design team.


  • You will learn to use Frostbite Engine and EA's proprietary tools.

  • You will help design, implement, and iterate on destruction and dynamic-world features emphasizing tactical value, clear player feedback, and immersive Battlefield moments.

  • You will ideate and document feature intent and requirements, then guide collaboration between tech design, engineering, art, audio, production, and level teams to ensure features work cohesively within the broader game.

  • You will participate in prototyping, playtesting, and reviews—using feedback and development constraints to refine features and content towards the Battlefield systemic gameplay vision.


Eligibility:


  • You must be currently enrolled at university or education provider in Sweden with a planned internship period planned (e.g. LiA)

  • You are eligible to work in Stockholm, Sweden, without visa/relocation support

  • You are available to commence a full-time 6 month placement at the end of January 2027. Please check with your school before applying.


Skills:


We are looking for an emerging designer who is curious about the whole player experience, not only the configuration of an isolated system. 


Player-focused design thinking

  • You begin with the experience: What value does this create for the player?

  • You think about gameplay loops, player motivation, fantasy, usability, feedback, and readability.

  • You appreciate the immersive, systemic, and cinematic qualities of features.


Holistic and systemic thinking

  • You recognise opportunities for one feature to strengthen another rather than treating each design as an isolated component.


Communication and collaboration

  • You communicate clearly and are interested in the perspectives of different crafts.

  • You structure ideas and explain their intent through written documentation, diagrams, presentations, or prototypes.

  • You advocate for an idea without becoming personally attached to it.

  • You listen to feedback, investigate its underlying concern, and seek additional context where needed.


Curiosity

  • You ask questions and are interested in working with designers and product owners as well as map teams and other implementation partners.

  • You are willing to learn unfamiliar tools, workflows, and technical concepts.


Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.