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Perihalan & Keperluan
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
As a Weapons Artist, you represent the foundation of our art enterprise. We are looking for an ambitious 3D artist with a passion for making the digital realm just as real as the physical. You will craft photorealistic organic and hard surface structures complete with destruction under the guidance of our 3D Art Lead. This role will report to our Line Director for Art, based in our studio in Los Angeles, California.
Role Responsibilities:
Craft high and low poly weapon models and texture them to specifications.
Refine hardware assets to help solve performance issues.
Maintain and manage your assigned assets in Perforce.
Participate in studio playtests to review implemented weapons work in the game.
Assist in maintaining Confluence pages documenting pipeline & workflow processes.
Skills We Look For:
Excellent technical ability with a thorough understanding of Maya, Blender, Fusion or similar 3D modeling software.
Strong texturing proficiency in Adobe Substance Painter.
Working experience with physically based rendering pipelines.
Nice to Haves:
Working experience integrating weapon assets into game engines.
Foundational knowledge of Substance Designer for procedural material creation.
Foundational knowledge of Marvelous Designer for cloth creation & simulation.