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Maklumat Am

Lokasi: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
ID Peranan
209756
Jenis Pekerja
Temporary - with Benefits (EU & Malaysia)
Studio/Jabatan
EA Studios - DCS
Pengaturan Kerja Fleksibel
On Site

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

Experienced Character Artist


We’re looking for an Experienced Character Artist to join our team and create high-quality, visually striking characters for console and PC games. You’ll focus on characters, costumes, and accessories that meet both artistic and technical standards while performing seamlessly in game.

Your technical and artistic skills in character production, combined with a strong understanding of game art pipelines and industry practices, will ensure the characters you create meet the highest artistic and technical standards. You will apply your knowledge of human anatomy, form, and stylization to develop characters that are both visually compelling and gameplay ready. While your role is centered on asset creation, you may also contribute to team mentorship under the guidance of senior staff.


Responsibilities

  • Produce high quality 3D character models, costumes, and accessories from concept art, photo reference, and scan data.
  • Sculpt, model, retopologize, UV, texture, and optimize assets so they are game engine ready.
  • Ensure assets meet technical requirements (polygon counts, LODs, texture budgets) and integrate them cleanly into the engine.
  • Maintain consistency with art direction, style guides, and project technical standards.
  • Collaborate closely within the character art team to meet production milestones and quality targets set.
  • Effectively manage communication with external and internal stakeholders as well as the team via different required channels in a timely manner.
  • Participate in art reviews, offering insights and feedback to improve team output and art quality.
  • Assist in documenting and improving pipelines, workflows, and best practices.
  • Troubleshoot and resolve technical issues related to character assets, under guidance from senior or technical artists.
  • Support onboarding and mentoring junior artists, providing guidance, reviews, and training.
  • Create and maintain clear documentation of workflows and specifications for team use.
  • Help uphold final asset quality standards and coordinate with other departments (concept art, animation, rigging).


Skills & Expertise

  • A strong grasp of stylized character aesthetics and the ability to balance appeal with gameplay function.
  • Deep understanding of human anatomy, clothing construction, proportion, silhouette, topology and texturing and shading.
  • Proficient in ZBrush, Maya or 3ds Max, Substance Painter, Photoshop.
  • Able to solve technical problems independently.
  • Awareness of how rigging, animation, facial animation, and blend shapes impact character models.
  • Skilled at translating 2D concepts and images into polished, textured 3D assets.
  • Experienced in creating optimized production assets.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines including artists, technical artists, engineers, and riggers, while providing constructive feedback and following direction.
  • Experienced in assisting with art direction and participating in art reviews.
  • Good organization, time management, and the ability to prioritize across multiple tasks and balance between production and team guidance, if required.
  • artists, artists, engineers, and riggers.
  • Aware of the latest tools, workflows, and techniques standard in the industry.
  • Capable of documenting workflows for the use of the team.
  • Adept at following the leadership of senior team members to implement best practices within the artist team, contributing to a collaborative team culture.

 

Requirements

  • 5+ years of professional experience in 3D character art for games.
  • Portfolio demonstrating strong artistic sensibility and production quality character work.
  • Comfortable working collaboratively within a character team and with internal and external stakeholders, following direction from senior staff and stakeholders as needed.
  • Strong time management skills, with the ability to prioritize tasks effectively and consistently deliver high quality work within the scheduled timeframe and to specification.
  • Self motivated, reliable, and able to work to agreed milestones and quality targets.
  • Familiarity with current industry tools, pipelines, and best practices.
  • Experience mentoring or guiding junior artists.


Nice to have / Bonus

  • Experience with hyper realistic facial likeness sculpting.
  • Experienced in creating realistic strand based hair.
  • Experienced in using Marvelous Designer.
  • Familiarity with engine integration (Unreal/Unity) or scripting to help automate parts of the pipeline.

 



Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.