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Maklumat Am

Lokasi: Victoria, British Columbia, Canada 
  • Lokasi: Madrid
  • Negeri:
  • Negara: Spain


ID Peranan
210243
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - SPORTS
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

This role will require a hybrid onsite presence in Victoria BC or Madrid Spain


EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC.


American Football games (Madden, College Football and new projects) are developed at EA's Tiburon Studios in Orlando, FL, Madrid, Spain and Victoria BC Canada by a team that prides itself on innovation and creative collaboration. We're looking for talent with an experience with sports to create experiences that connect with football fans around the world to grow the love of the sport.


You will report to a Software Engineering Manager. As an Advanced to Senior Rendering Software Engineer, your implementations will change how Sports creates games. You will be a part of ensuring the studio and adopt new technology and always improve the way we work. Within Sports and EA, you will have a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities. You will participate in both internal and external graphics conferences to both gain and share knowledge.


Your Responsibilities

  • Drive the development of advanced rendering features, engine components, and tools that bring next-generation visuals to life.
  • Research, prototype, and implement state-of-the-art rendering techniques — including real-time ray tracing, global illumination, advanced lighting models, and physically-based rendering.
  • Collaborate closely with artists, designers, and technical teams to create visually stunning, performant, and scalable rendering solutions.
  • Design and maintain flexible, reusable rendering technologies that empower creativity across the studio.
  • Optimize and enhance rendering pipelines for multiple platforms, ensuring peak performance without sacrificing visual fidelity.
  • Stay ahead of the curve by integrating the latest graphics hardware capabilities, APIs, and software innovations into our engine.


Your Qualifications

  • 7+ years of professional software development experience, with 5+ years building or evolving real-time rendering engines.
  • Proven expertise in implementing modern rendering techniques from research papers into production, with 3+ years focused on advanced lighting, ray tracing, or other cutting-edge graphics features.
  • Strong proficiency in modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Experience optimizing low-level engine code and performing in-depth graphics performance analysis with tools like PIX, RenderDoc, or Razor.
  • Background in multi-platform development, including PC, PlayStation, and Xbox platforms.
  • Solid understanding of art/content pipelines and workflows, with a track record of improving efficiency and quality.
  • Excellent debugging and multi-threading skills, with a methodical approach to solving complex rendering challenges.
  • Strong communication skills and a collaborative mindset — able to bridge technical and creative disciplines in an inclusive, respectful way.
  • Passion for pushing the boundaries of visual quality while maintaining accessible, performant experiences for all players.


Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.