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Maklumat Am

Lokasi: Stockholm, Stockholm County, Sweden 
ID Peranan
210551
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - DICE Stockholm
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

The Engine Tech Quality team is seeking a Machine Learning Engineer to join our technical quality team. In this role, you will be responsible for developing and deploying data-driven solutions using existing and emergent tools and technologies to analyze large datasets and drive actionable improvements in our high-performance game engine code. 

You will work closely with cross-functional teams to help analyze and optimize, drive understanding and improve workflows across performance profiling, runtime memory management, and input latency measurements. 

Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise. 

 Responsibilities 

  • Translate research outcomes into production-ready solutions and products, and take ownership of their long-term development, support, and continuous improvement.
  • Collaborate with engineers, technical artists, technical scripters and other team members to build and deploy scalable tools and workflows.
  • Design, develop, and maintain robust data pipelines and ETL processes for large-scale processing of performance profiling, memory management, latency measurement data and other technical quality areas.
  • Apply advanced analytics and statistical techniques to extract insights from complex datasets related to game engine performance.
  • Implement and optimize algorithms for predictive modeling, anomaly detection, and automation of technical quality metrics.
  • Stay up to date with the latest advancements in machine learning, big data, and generative AI, and proactively apply new techniques to solve technical quality challenges in game development.
  • Document technical designs, processes, and results to facilitate knowledge sharing and reproducibility.

Requirements  

  • Bachelor’s or Master’s degree in Computer Science, Data Science, Engineering, Mathematics, or a related field.
  • Solid understanding of statistical and quantitative data analysis.
  • Solid understanding of machine learning concepts, algorithms, and best practices.
  • Strong analytical and problem-solving skills, especially in the context of technical quality data.
  • Proficiency in programming languages such as Python, C++, Java, or Scala.

Skills and Experience 

  • Experience working with big data technologies such as Hadoop, Spark, or distributed databases.
  • Experience with traditional Machine Learning framework such as Scikit-learn, PyTorch, TensorFlow, etc.

 

  • Experience with data analysis and manipulation tools such as Pandas, Polars, Koalas, etc.

 

  • Experience creating effective data visualizations to communicate complex technical insights.

 

  • Experience with tools like Tableau, Grafana, PowerBI, Streamlit, etc.

 

  • Experience with cloud platforms (AWS, GCP, or Azure) is a plus.
  • Hands-on experience with MLOps practices for model management, deployment, monitoring, and tracking.
  • Knowledge of data engineering principles and experience with large-scale data processing.
  • Experience working with technical quality data such as performance profiling, runtime memory management, and input latency measurements in high-performance game engine code.
  • Ability to work collaboratively in a team environment and communicate technical concepts to non-technical stakeholders.
  • Self-driven with a strong sense of ownership and attention to detail.
  • Excellent written and verbal communication skills.

Additional Information 

  • Passion for working with technical quality data and creating impactful solutions for game engine performance.
  • Interest in continuous learning and professional development in the fields of machine learning, AI, and game technology.


Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.