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Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy-defining games.
We’re a passionate team out to change the game—not just how games are made and played, but also how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Join us on this extraordinary journey.
The Motive Battlefield team is looking for an Audio Artist for World audio. As a World Audio Artist, you will help contribute to our game's overall sound quality, aesthetics and vision. You will work within our sound team to design and integrate ambience quads, spots, destruction sounds, and much more. You will help give life to the environments our players immerse themselves in.
You will have a passion for video games, a desire to create world-class audio and an ability to bring the best out of their team members and peers.
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What you'll do:
Use a DAW to design, edit, name and organize sound files
Work within the FrostEd game editor to import, and organize and tweak audio assets
Set up visual scripting logic to trigger assets in the engine
Participate in location sound recording sessions: sound effects, Foley, ambience.
Test and quality control of in-game audio assets
Take direction from the Lead Audio Designer and World audio team, and work as a positive and productive member of the project
Must Have:
Passion to collaborate and solve complex creative and technical challenges in the pursuit of creating an incredibly engaging sonic experience for our players
You Will Have:
Two years' experience as an Audio Artist or Sound Designer working in the Games or Film industries
BA, Technical School Degree, or equivalent work experience in Sound Design or Recording Arts
In-depth knowledge of audio theory and sound design practices; includes knowledge of waveform editing, equalization, compression, mixing, or plug ins.
Proficiency with audio software such as Reaper, Nuendo, Pro Tools, Sound Forge, Vegas, Cubase, or Logic.
Proficiency with audio plug in software such as Waves, FabFilter, iZotope, or Soundtoys.
Experience with sound library use and management
Proficiency in authoring 5.1 surround sound mixes (background ambiences, world building sound effects)
Experience or knowledge of audio game development tools, such as Wwise, FMOD, Metasounds or other proprietary editors
Technical proficiency. Knowledge or experience with any visual scripting program is a plus (such as Reaktor, Max, Pure Data, UDK)
Commitment to improving your skills as an Audio Artist
Note : you may be required to conduct an audio test for this position