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Software Engineer Intern
Contract: Temporary Full-Time - 4 months
Location: Bucharest, Romania
Work Model: Hybrid
Electronic Arts Inc. is a global leader in interactive entertainment.
We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. Our mission is to attract and grow a more diverse employee base through the cultivation of our early talent pipeline to shape EA's teams, culture and products. Within Europe, we create an overall enriching experience, empowering interns and graduates with the sense that "EA is where I want to be".
The Challenge Ahead
Within the Central Technology Organization, Development & Release Engineering (DRE) is EA's game Continuous Integration (CI) specialist team, providing automated systems that allow the studio teams to have a playable game build. We also develop and operate other products and platforms, linked in cohesive game development and testing workflows that make life simpler for game creators. In the CI space, we've embarked on a journey to build a product that improves elasticity of our build systems by transitioning workflows from on-prem to cloud infrastructure. You will be part of a globally distributed team responsible for developing our latest solution for game build automation, testing it, and integrating it for a game team customer. You will report to the local Software Engineering Manager and benefit from a local working buddy, both located in Bucharest, and work either in a hybrid capacity (preferable) or full-remotely by creating an engine that amplifies innovation across every discipline.
Responsibilities:
- Integrate within the existing team to understand CI automation services for FC, participate in developing new projects.
- Contribute to programs meant to improve and standardize tech and processes supplied by our team to game teams.
- Familiarize yourself with the tools and processes used by us in automation.
- Document workflows and facilitate knowledge-sharing sessions.
What techology are we using?
- Although it is neither required nor expected to have experience in all our tech, candidates often find it helpful to know what we are using:
- Windows 10/11, Oracle Linux, Debian
- Jenkins CI, Azure DevOps,
- vSphere / VMware. Azure
- Git, GitLab, Perforce
- Python, Groovy, C#, TypeScript
- Batch scripting, PowerShell, shell scripting
- Docker, Kubernetes
- Terraform, Ansible, Packer
- Telemetry tools, Elasticsearch, Kibana, SQL
Qualifications:
- You are studying at a university/vocational school that has a planned internship period (not a graduate).
- You are available to commence a full-time, 4 months placement in Bucharest.
- You are located and eligible to work in Bucharest without the need for visa/relocation support.
Desired Skills:
- Experience with Python and/or Java.
- Experience with version control systems like Git.
- Basic experience with scripting in batch/PowerShell/shell.
- Good verbal and written English.
Take your career to the next level - apply now!
Submit an up-to-date CV and cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.