- Plats: Montreal
- Status:
- Land: Canada
- Plats: Toronto
- Status:
- Land: Canada
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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.
As a Tools Engineer you will work with content developers across the team to develop and support Tools to enhance their creativity and productivity. You will be reporting to the Development Director, with mentorship from the Tools Lead Engineer.
Responsibilities
You will:
Improve our development capacity and operating efficiency through tooling, process and automation
Develop, maintain, and support internal tools designed to empower content creators
Work closely with all disciplines to gather requirements, collaborate on solutions and implement
Implement new features and improve existing ones in workflow tools using C# and C++
Provide customer support troubleshooting issues the local game team encounters as well as with the tools themselves in a patient and understanding manner
Perform root cause analysis and improve pipeline / workflow improvements to increase productivity and ease workloads
Collaborate effectively with remote colleagues, contributing asychronously to support and planning needs
Maintain clear and concise documentation to support pipeline / workflow processes
Key Qualifications
Passion for making tools for developers through a customer-oriented mindset
Experience with video game content pipelines on shipped games
Proven programming experience and skill in C# and C++
Minimum 5 years professional experience as an engineer on a game/tools team
Demonstrated knowledge of good software engineering practices
Additional Qualifications
CS degree
Windows Presentation Foundation (WPF) experience or similar GUI frameworks
Python experience
Database experience