- Plats: Montreal
- Status:
- Land: Canada
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Beskrivningar och krav
Everyone in our industry has a Motive - an idea they want to bring to life, something they’ve never seen before in a game that they want to make a reality. This is what drives everyone at Motive. The only limit here is the team’s imagination. Motive is a new creative-driven studio, led by a team of industry veterans, Motive aims to redefine action games and bring the highest quality innovative games to players. lifetime.
Motive is seeking a User Interface (UI) Programmer to join our team.
User Interface Programmers work closely with UI Artists/Designers and the rest of the programming team to develop user interfaces for our games. They help design and implement menus and in-game HUD, both on consoles and on the PC. Their goal is to help make the game interface intuitive and attractive while making sure it has as little impact as possible on game performance.
What the next great UI Programmer will do at Motive:
Bring the vision of the UI Artist/Designer to life
Design, author, maintain and document UI systems that meet all design, technical and schedule requirements
Collaborate with technical leadership and other engineers to help establish overall technical design and architecture
Partner with designers and content creators to brainstorm solutions that satisfy design and content requirements
Troubleshoot any UI issues.
Profile and optimize UI performance
Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies;
Coordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems
Collaborate with other disciplines (art, design, sound) in implementing the UI
Identify technical and environmental risks/obstacles and generate solutions to overcome identified risks
Work alongside QA and the UI Artist/Designer to react to feedback from focus groups and usability studies
Who You Are:
Bachelor degree in Computer Science or related field, or equivalent training and professional experience
Proficiency with C++, scripting languages (Perl, Python, Lua, Ruby) and interpreted languages (C#, Java)
Experience in object-oriented design and implementation
Familiarity with advanced game engines like Unreal, Unity and others
Experience developing complex UI systems for a published game.
Experience with the release process including working on systems related to localization, certification and asset management.
Demonstrated knowledge of good software programming practices
Excellent detail-oriented, problem solving skills – must be able to quickly identify issues and resolve them
Experience with Rendering concepts, Linear Algebra and Graphics Shader Programming