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EA's Production Infrastructure & Engineering (PI&E) organization provides the essential platforms and infrastructure hosting solutions that power EA's live services. Our charter is to make EA's games and services available to all players anytime and anywhere. We focus on the high availability of infrastructure and services, aiming to help developers to experiment and build new games quickly, using workflows that promote rapid development in the cloud. In all of this, we focus on being there for players where and when they want to play.
The Game Server Hosting organization builds the critical, cloud-native game server infrastructure and studio-facing tooling that underpins EA's current and future generations of multiplayer games.
As a Backend Software Engineer, you will work across our portfolio of backend services and infrastructure to enhance our game server platform. You will report to the Sr. Engineering Manager.
Responsibilities:
- You will help design and implement new product features and improve existing functionality.
- You will integrate and contribute to the backend API layer of the game server platform.
- You will collaborate with Product & Program Managers to ensure clarity and understanding of features and priorities.
- You will work directly with divisional and game studio partners to understand priorities and requirements while contributing to releasing games to market.
- You will contribute to the successful launch of online games from some of the industry's top franchises.
Qualifications:
- 3+ years hands-on commercial software development experience
- Experience with public cloud providers (AWS, Azure, or GCP)
- Experience building & orchestrating containers using Docker and Kubernetes
This is a remote position.