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EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
** This is a temporary position
Role Overview
Join EA's Create Audio team as a Technical Audio Artist and immerse yourself in creating quality workflows, shareable, future facing tech and data, and collaborating with game teams, central staff and the community at large. This temporary, full-time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You are a key component of your audio team and identify risks, share solutions, and seek help internally and externally to your teams.
Working on the next evolution of skate., we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special. Your role will be enabling our sound designers to build the range of rich, interactive, vibrant soundscapes our fans expect from the game.
You'll work in a hybrid environment at our Vancouver or Montreal office, combining remote flexibility with in-office collaboration. If you're motivated to deliver exceptional audio experiences, we want to see your resume!
Responsibilities
Build audio runtime systems with visual programming languages
Create, extend and manage simple and complex audio assets and structures
Support artists by training, debugging and developing/improving workflows
Optimize and debug runtime audio data to work and fit within modern console limitations
Document data structures, workflows and best practices
Communicate designs, best practices and risks to your team and the greater EA community
Requirements
3+ years' experience in audio production for games with a focus on implementation.
2+ years' experience in visual programming in any capacity (Unreal Blueprints, etc).
Experience debugging workflows, pipelines or runtime systems or assets
Experience in content/data management
Experience developing workflows
Creative mindset with focus on how to improve product quality and team productivity
Nice to have: experience in at least one scripting/coding language (Python/Lua/C# etc)