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Production Infrastructure & Engineering (PI&E) organization provides the essential platforms and infrastructure hosting solutions that power EA's live services. Our charter is to make EA's games and services available to all players anytime and anywhere. We aim to help developers to experiment and build new games quickly with infrastructure services on-demand and workflows that promote rapid development
As a Software Engineer, your role covers the entire life cycle of a product-- from gathering requirements, to writing medium- to large-scale microservices, to deploying and supporting the application. Reporting to Sr. Manager, you will manage a centralized Service Catalog that streamlines infrastructure provisioning, deployment automation, and service lifecycle management.
Responsibilities:
You will write code that meets peer-reviewed code standards, using team-selected tools.
You will create API-based services in Go and TypeScript.
You will create a rich front-end experience using React/JS
You will author runbooks, configure dashboards, alerts, and finding strategies to automate away pain.
You will implement and support Kubernetes-based infrastructure.
Qualifications:
3+ years of experience in a software engineering role.
Proficiency in Golang, TypeScript, Node.js, or Express. React.
Experience with cloud technologies like AWS, GCP, or Azure.
Experience building, deploying, running, and supporting highly available, high-scale, secure infrastructure and distributed applications in a cloud service with Kubernetes.
Understanding of how web-related services work-- including load balancers, high availability solutions, web servers, databases, caching daemons.
Experience with CI/CD tools such as ArgoCD and GitLab.
This is a hybrid remote/in-office role.