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Description & Requirements
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.
Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
Role Overview
We are looking for an experienced Audio Artist who can make an immediate contribution to all aspects of audio speech development on the UFC Franchise. The successful candidate must be able to own audio specific project(s), with the goal of creating a quality audio experience. This individual should have experience in all phases of speech for video game production, as well as background in audio post production.
Key Responsibilities
Audio Artists focused on UFC Speech will contribute to building commentary and Voice Over systems, and engage in problem-solving throughout all stages of production. Working with the UFC Development team, this individual should possess skills in the recording and editing of quality VO content, as well as advanced asset management. Programmatic scripting skills are a must, as is the ability to communicate effectively and efficiently under tight deadlines while owning the quality of your work. The ideal candidate will have a strong passion for game audio design, as well as some knowledge in Mixed Martial Arts. Specific tasks include:
Submitting finalized audio assets via Perforce (P4V) on or before required deadlines.
Tuning and implementation of commentary playback elements using scripting languages. (Similar to Python/Lua/JavaScript)
Editing and organizing in-game VO assets per naming convention protocols.
Recording VO assets and commentary script writing/editing as needed
Participates in project problem solving and review sessions with the audio team
Receive and execute on design vision with Audio Leads
Contribute to the creation of the audio creative design within and outside your audio specialty
Responsible for documentation of workflows and pipelines, making sure any relevant information in your day-to-day role is up to date
Required Skills and Experience
Shipped at least 1 title, with 3+ years experience in games
Excellent communication skills, written and oral
Proficient in MS Excel, MS Access/SQL preferred
Expert in at least one DAW (Pro Tools or Reaper preferred)
Solid experience using audio development tools, technology, and pipelines. (e.g. Wwise/Fmod/Unreal/Unity)
Self-motivated and willing to learn and grow as an audio professional
Nice to Have
In-depth knowledge of UFC
Advanced programming experience (C++, C#)
Voice talent direction
Japanese language speaker