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Allmän information

Platser: Bogota, Colombia 
Roll-ID
214132
Typ av arbetare
Temporary Employee
Studio/avdelning
EA Studios - Quality Verification
Flexibelt arbetsarrangemang
On Site

Description & Requirements

Electronic Arts skapar underhållning på en högre nivå som inspirerar spelare och fans runt om i världen. Här är alla en del av berättelsen. En del av en community där vi kommunicerar och samarbetar med varandra över hela världen. En plats där kreativiteten frodas, nya perspektiv välkomnas och idéer är viktiga. Ett team där vi tillsammans får spelen att bli levande.

Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and strive to build the world as it could be.



Quality Verification and Standards (QVS)

Our Quality Verification and Standards (QVS) team is an integral part of our development process, consistently delivering actionable insights that support our game teams to optimize software performance and elevate gameplay. Their dedicated efforts ensure that we deliver cutting-edge entertainment experiences that captivate and inspire players and fans globally. The Quality Engineering team at EA partners with Quality Verification and Game Development to improve quality through automation, workflow improvements, and scalable technical solutions. 


This Software Engineer Intern opportunity in Quality Engineering is designed as a practical learning experience in which the intern will contribute to The Sims 4 development while developing technical skills through day-to-day work. The intern will support Quality Verification and Game Development teams on automation and tooling initiatives for Expansion Pack development, always with guidance from the team and an assigned mentor.


The internship is intended to provide learning by doing through participation in real projects, exposure to development workflows, and ongoing feedback. The intern will report to the hiring manager and will receive structured support from an assigned mentor throughout the internship.

Role Summary

As a Software Engineer Intern, you will:

  • Support Quality Engineering initiatives for a specific The Sims 4 Expansion Pack during production.
  • Learn how automation and internal tools help improve quality and team efficiency.
  • Collaborate with Quality Verification and Game Development partners to understand workflow needs.
  • Contribute to the implementation and maintenance of test automation and tooling solutions under guidance.
  • Help prepare automation coverage and technical support for production milestones.
  • Participate in code reviews, team discussions, and feedback sessions as part of your development experience.
  • Build practical skills in software engineering, quality engineering, and collaborative development in a game production environment.

Learning Objectives

During this internship, the selected candidate is expected to strengthen skills in:


  • Object-oriented programming with C#
  • Scripting and automation, including exposure to Python where relevant
  • Software quality practices, debugging, and test automation
  • Collaboration with cross-functional teams in a game development environment
  • Development workflows such as version control, code review, and continuous integration

Qualifications

Required

  • Currently enrolled in an undergraduate program in Computer Science, Software Engineering, Systems Engineering, or a related field.
  • Basic knowledge of object-oriented programming concepts and experience using C# in academic, personal, or project work.
  • Interest in software quality, automation, and tool development.
  • Foundation in core computer science topics such as data structures, algorithms, and problem-solving.
  • Ability to learn quickly, communicate clearly, and work collaboratively with a team.


Nice to have

  • Exposure to scripting languages such as Python

  • Familiarity with testing concepts, debugging, or automation projects

  • Interest in video game development, developer tools, or quality engineering



Om Electronic Arts
Vi är stolta över att ha en omfattande portfolio med spel och upplevelser, att vi finns på så många platser runt om i världen och att det finns så många olika möjligheter på EA. Vi värdesätter anpassningsförmåga, motståndskraft, kreativitet och nyfikenhet. Från ledarskap som tar fram din potential till att skapa utrymme för lärande och experimenterande ger vi dig möjlighet att göra ett bra jobb och växa med oss.

Vi tar ett helhetsgrepp med vårt förmånsprogram och fokuserar på fysiskt, emotionellt, ekonomiskt och karriärmässigt välmående för att stödja ett balanserat liv. Våra paket är skräddarsydda för att uppfylla lokala behov och kan inkludera hälsoförsäkring, stöd för psykiskt välbefinnande, pensionssparande, betald ledighet, familjeledighet, gratisspel med mera. Vi värnar om miljöer där våra team alltid kan göra sitt allra bästa.

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionsvariationer, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi överväger även anställning av kvalificerade sökande i straffregistret, i enlighet med gällande lagar. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionsvariationer, enligt gällande lagar.