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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
216306
工作人员类型
Intern - Temporary Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Contract: 6-month Internship

Start Date: Late January 2027

Work Model: Hybrid (3 days onsite minimum)


The Challenge Ahead


Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 


United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of inclusion and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!


Responsibilities:


Battlefield’s dynamic worlds are a defining part of the player experience. Destruction is not only a technical system, it shapes combat, changes tactical choices, creates memorable cinematic moments, and connects many parts of the game.


As a Game Design Intern on the Battlefield Destruction Team, you will work with the Principal Game Designer and a multidisciplinary team to help shape connected, dynamic-world features for millions of Battlefield players. You will contribute to both gameplay systems and their application in levels, learning how ideas progress from an initial player-facing goal through documentation, prototyping, implementation, iteration, and production. You will receive daily guidance from the Principal Game Designer while working within the wider direction of the Combat Director and the Battlefield core design team.


  • You will learn to use Frostbite Engine and EA's proprietary tools.

  • You will help design, implement, and iterate on destruction and dynamic-world features emphasizing tactical value, clear player feedback, and immersive Battlefield moments.

  • You will ideate and document feature intent and requirements, then guide collaboration between tech design, engineering, art, audio, production, and level teams to ensure features work cohesively within the broader game.

  • You will participate in prototyping, playtesting, and reviews—using feedback and development constraints to refine features and content towards the Battlefield systemic gameplay vision.


Eligibility:


  • You must be currently enrolled at university or education provider in Sweden with a planned internship period planned (e.g. LiA)

  • You are eligible to work in Stockholm, Sweden, without visa/relocation support

  • You are available to commence a full-time 6 month placement at the end of January 2027. Please check with your school before applying.


Skills:


We are looking for an emerging designer who is curious about the whole player experience, not only the configuration of an isolated system. 


Player-focused design thinking

  • You begin with the experience: What value does this create for the player?

  • You think about gameplay loops, player motivation, fantasy, usability, feedback, and readability.

  • You appreciate the immersive, systemic, and cinematic qualities of features.


Holistic and systemic thinking

  • You recognise opportunities for one feature to strengthen another rather than treating each design as an isolated component.


Communication and collaboration

  • You communicate clearly and are interested in the perspectives of different crafts.

  • You structure ideas and explain their intent through written documentation, diagrams, presentations, or prototypes.

  • You advocate for an idea without becoming personally attached to it.

  • You listen to feedback, investigate its underlying concern, and seek additional context where needed.


Curiosity

  • You ask questions and are interested in working with designers and product owners as well as map teams and other implementation partners.

  • You are willing to learn unfamiliar tools, workflows, and technical concepts.


Help us make play happen. Apply now with an up-to-date Portfolio, CV and Cover Letter in English, explaining why you would like to join EA for this internship position.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。