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通用信息

地点:Offsite - North Carolina, North Carolina, United States of America 
  • 地点: Vancouver - Great Northern Way
  • 州: British Columbia
  • 国家/地区: Canada

  • 地点: Montreal
  • 州: Quebec
  • 国家/地区: Canada


角色 ID
216119
工作人员类型
Regular Employee
工作室/部门
EA Studios - Ripple Effect
弹性工作安排
Remote

Description & Requirements

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with a new free-to-play universe with Battlefield REDSEC. 


United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


We are looking for a Live Service Design Director to join the Ripple Effect team. You will report to the Executive Producer. We are considering on-site and hybrid working options within the Vancouver or Los Angeles area to apply.


You will oversee live design and will be responsible for both live service tuning and quality of life improvements, specializing in engagement and retention based on both telemetry and player sentiment. This role will set the standard of quality for the live service deliverables for our players.


 What you'll do:

  • Develop and optimize design processes to champion high-quality live operations.

  • Drive the strategic design vision for live services to maximize long-term player engagement.

  • Direct the design team in building and delivering seasonal content and live events.

  • Guide live gameplay initiatives to evaluate, balance, and fine-tune core game systems.

  • Analyze player sentiment and game telemetry alongside team members to inform tuning and balance adjustments.

  • Collaborate with Product Management and Data leaders to map out a clear roadmap focused on key player priorities.

  • Balance and prioritize feature development, quality-of-life enhancements, and critical issues in partnership with craft leaders and seasonal stakeholders.

  • Guarantee that engagement-focused designs meet quality benchmarks while staying aligned with seasonal themes.

  • Mentor and inspire team designers to execute creative concepts to the highest standard.

  • Exchange constructive feedback with stakeholders and team members, offering actionable solutions for process and project improvements.

  • Take ownership of overall project quality targets and deliver measurable results.


What we looking for:

  • 5+ years of experience leading game teams and defining design direction in a live service environment

  • Experience developing multiplayer games focusing on progression and player retention

  • Deep empathy and understanding of player needs and motivation

  • Demonstrated success in the gaming industry

  • Understanding of mass-market appeal and the ability to innovate within it



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。