- Location: Orlando
- Country: United States of America
- Location: Victoria
- Country: Canada
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
As an Animation Engineer, you will be responsible for designing and implementing technical animation solutions to support networked game mechanics for a fast paced, action oriented multiplayer sports game. You will be a key contributor in solving the animation challenges represented by a fast paced, low input latency, sim-driven, contact sports game.
Your Responsibilities:
Architect and implement animation strategies for time sensitive gameplay mechanics in a responsive, action oriented multiplayer game in collaboration with engineers, animators, and designers.
Work with engineering teams to identify and implement core animation systems and gameplay features.
Work directly with animators to debug and optimize animation workflows.
Actively share domain knowledge, teach and mentor engineers within their team.
Design, implement and document technology and strategies to facilitate the development of games mechanics in a multiplayer environment by other team members.
Own features and collaborate with team members to solve problems efficiently.
Your Qualifications
8+ years experience in software development with a strong C++ focus and proficiency in C#.
Shipped action games as a key contributor in animation pipelines and associated systems, such as: melee combat, sports or sports adjacent.
Familiarity with runtime inverse-kinematic systems.
Experience developing in and debugging multi-threaded/concurrent/simultaneous multiplayer architectures.
Pragmatic approach to problem solving.
Experience with Visual Studio and knowledge of the debugging tools and profilers.
Bonus:
COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.