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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
207743
Worker Type
Regular Employee
Studio/Department
EA Mobile - Maxis Mobile
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location (Hybrid): Vancouver; this is a hybrid role with 3 days a week onsite the studio.

You will be working to develop new potential titles in the EA Lifestyle Group. We build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.

In this role you will be directing an incubation team through prototyping and market testing of new potential game concepts and features. This is a hands-on role that requires building and maintaining a backlog of experimental initiatives, writing specifications, testing frameworks, and working closely with a cross disciplinary team to ship them and analyze results. 

You will be reporting to the Head of Sims Mobile.

Responsibilities:

  • Use market research as a benchmark and identify evolving best practices and implementations

  • Build and maintain a prioritized backlog of experiments

  • Write high-quality, detailed, actionable spec documents and provide thoughtful feedback on others’ work

  • Communicate with leadership to provide regular updates, insights, and strategic recommendations

  • Rapidly prototype and test ideas via surveys, player studies, and limited market tests

Qualifications:

  • 10+ years of experience in game design or product management

  • Bachelor's or Master’s degree in Business Administration, Computer Science, or related field, or equivalent professional experience

  • Desire to lead cutting-edge and challenging initiatives

  • Ability to articulate complex and technical concepts to non-technical stakeholders

  • Experience navigating complex organizational structures and cultivating relationships with cross-functional stakeholders

  • Excellent stakeholder coordination and project management skills

  • Experience with mobile game development and industry strategies

  • Experience in managing, developing, and growing a high-performance team is a bonus

  • Proficient in coaching and mentorship

  • Ability to balance work across multiple initiatives

  • An innate love for games

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $151,800 - $208,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.