Skip to content

General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
208108
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.

Character Animation Research Team (known as the A-Team) is a small team based in Vancouver, British Columbia. We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. Our technology has been used to create next-generation gameplay realism across EA titles such as FC, Madden, NHL, UFC, Battlefield, and many others. Most recently, we pioneered FC24’s HypermotionV technology. This puts billions of frames of animation data captured from real world matches at our disposal. We need your help to craft innovative workflows to empower our artists in bringing never before seen levels of authenticity and realism to video games.


We also have tons of fun doing it! Join us in helping shape the future of how games are made!


The Senior Software Engineer (Web Tools) will help us build web & cloud based tools for digital content creation in the animation domain. In this role, you’ll collaborate with a multidisciplinary team of engineers, animators and UX designers to build powerful tools that empower artists and developers.


Your Responsibilities:


  • Designing, developing, and delivering novel features for our web-based tool suite, ensuring code written is testable, maintainable, and scalable.

  • Taking ownership of key components within our technology stack, maintaining quality, stability, and performance.

  • Collaborating with A-Team members and game development partners to define technical requirements and integrate innovative solutions into our tool suite.

  • Working closely with UX designers to implement intuitive and effective user experiences tailored to the needs of the animation community.

  • Researching and adopting emerging technologies, frameworks, and workflows to expand the capabilities and efficiency of our tools.

  • Deploying and managing services on cloud-based infrastructures, such as Kubernetes, to support scalable and reliable development.


Your Qualifications: 


  • Strong foundation in computer science principles, including data structures, algorithms, and scalable system design.

  • Ability to write clean, maintainable, and testable code using modern development practices.

  • Familiarity with software development workflows, including version control (Git), continuous integration, and debugging techniques.

  • Experience in front-end development (HTML, CSS, TypeScript) or back-end development (API design, databases, cloud infrastructure).

  • Experience with modern JavaScript frameworks (React, Angular, Vue, or Lit) and/or state management libraries (Redux, MobX/MST).

  • Knowledge of build tools (Webpack, Rollup, Vite) and testing frameworks (Jest, Selenium).

  • Expertise in 3D visualization (Three.js, glTF) and skeletal animation, including understanding 3D math.

  • Knowledge of data visualization tools like D3.js.

  • Backend experience with Node.js, Express, or other server frameworks.

  • Exposure to cloud platforms (AWS, Azure, Google Cloud) and container technologies like Docker and Kubernetes.

  • Experience working with real-time messaging protocols (WebSockets, GraphQL, gRPC, Kafka).

  • Proficiency in additional languages such as Python, C++, C#, Go, or Rust is a plus.


Bonus:


  • A strong drive to create high-quality features and services that empower others and improve productivity.

  • Thrive in a team environment, pushing boundaries and driving innovation together.

  • Committed to expanding knowledge and skills, constantly bringing fresh ideas and inspiration to your work.

  • Passion for making games look and play great.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $133,400 - $193,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.