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General Information

Locations: Vancouver, British Columbia, Canada 
  • Location: Offsite - Washington
  • Country: United States of America

  • Location: San Francisco (Glu Mobile)
  • Country: United States of America

  • Location: Austin
  • Country: United States of America

  • Location: Offsite - North Carolina
  • Country: United States of America

  • Location: Los Angeles - Del Rey
  • Country: United States of America

  • Location: Orlando
  • Country: United States of America

  • Location: Toronto
  • Country: Canada



    Role ID
    208001
    Worker Type
    Regular Employee
    Studio/Department
    EA Studios - Full Circle
    Flexible Work Arrangement
    Off Site

    Description & Requirements

    We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

    Location: Hybrid and Remote work options available across most North America locations.


    WE MAKE FUN...FUNNER.


    We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

    "This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

    We are looking for an experienced Lighting Artist II to join the Skate team. You will report to Nathaniel Johnson.

    Responsibilities:

    ·         Collaborate with Content Directors, Technical Artists and Engineers to maintain visual quality, performance and narrative.

    ·         Translate concept art and reference materials to in-engine lighting content for an open world game.

    ·         Participate in team art reviews with Art and Content Directors.

    ·         Process and incorporate important feedback into your work.

    Qualifications:

    Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of them and are comfortable opening a dialog to be considered.

    ·         2+ years of experience in game development and/or 1 full development cycle on a production team in a junior-intermediate Lighter role.

    ·         Strong artistic sensibilities and knowledge of lighting foundations: visual composition, light and color theory, photographic principles and storytelling techniques.

    ·         Experience lighting in a game engine such as Unreal, Unity, etc.

    ·         2+ years of experience with systemic and/or efficient lighting practices and lighting debug and optimization processes..

    Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

    • British Columbia (depending on location e.g. Vancouver vs. Victoria)
      • $89,300 - $123,000 CAD
    • California (depending on location e.g. Los Angeles vs. Sacramento)
      • $103,200 - $145,600 USD
    • Washington (depending on location e.g. Seattle vs. Spokane)
      • $92,600 - $135,600 USD

    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.






    About Electronic Arts

    We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

    We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.