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General Information

Locations: Vancouver, British Columbia, Canada 
  • Location: Los Angeles - Del Rey
  • Country: United States of America

  • Location: Austin
  • Country: United States of America

  • Location: Orlando
  • Country: United States of America

  • Location: Offsite - North Carolina
  • Country: United States of America

  • Location: Toronto
  • Country: Canada

  • Location: Redwood City
  • Country: United States of America

  • Location: Edmonton
  • Country: Canada


Role ID
208227
Worker Type
Regular Employee
Studio/Department
EA Studios - Full Circle
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

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Location: Hybrid and Remote work options available across most North America locations.


WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Senior Lead Product Manager to join the Skate team. You will report to the Head of Product Management.

Responsibilities:

  • Define KPI and revenue impact of future features to inform prioritization for upcoming seasons, in collaboration with Creative and Production

  • Provide data-informed product recommendations to reach KPI targets for upcoming seasons

  • Work closely with analytics and user research teams to report on feature performance (Acquisition / Engagement / Monetization) to the studio and leadership teams

  • Define product requirements, research plans and success metrics for new social, UGX and monetization features, to ensure features meet business and player needs.

  • Lead forecasting efforts in collaboration with other PMs and central teams

  • Opportunity to grow into a managerial role within 1-2 years

Qualifications:

  • 8+ years of game product management experience on F2P Live Service titles

  • Demonstrated leadership capabilities with cross-functional teams, guiding multi-disciplines to achieve a core goal.

  • Experience communicating product performance and KPIs, milestones, and progress to internal and external partners

  • You are a game expert in current and new trends, knowledgeable of why the latest games are succeeding or failing

  • You are passionate about making outstanding in-game social interactions, innovative user-generated experiences, and grow sustainable monetization capabilities that are respectful to the players

  • You are passionate about understanding player behavior, and investigating what drives engagement, monetization and virality

Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $126,000 - $176,300 CAD
  • California (depending on location e.g. Los Angeles vs. Sacramento)
    • $138,200 - $219,000 USD
  • Colorado (depending on location e.g. Denver vs. Colorado Springs)
    • $153,100 - $206,200 USD
  • Illinois (depending on location e.g. Chicago vs Illinois City)
    • $136,600 - $184,400 USD
  • Minnesota (depending on location e.g. Minneapolis vs Saint Paul)
    • $136,600 - $184,400 USD
  • Jersey City, NJ
    • $171,100 - $219,000 USD
  • New York (depending on location e.g. Manhattan vs. Buffalo)
    • $136,600 - $219,000 USD
  • Washington (depending on location e.g. Seattle vs. Spokane)
    • $136,600 - $202,300 USD

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.