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General Information

Locations: Bucharest, Romania 
Role ID
207875
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts FC is the world’s football game and a big part of it is represented by the various game modes the user can enjoy. These game modes are built by dedicated Modes teams that specialize in a variety of backend and frontend technology to deliver both engaging game mechanics and visually appealing interfaces that enable the interaction with the said mechanics.

As a Modes Senior Software Engineer within FC, you will be part of one of our Modes teams and will work with other senior technical staff to extend the tech stack that will shape the future of our game modes and to deliver complex game modes functionality as per design requests.

 

Responsibilities

  • Ramp-up to master our current Modes tech stack (FC game modes backend structure, Frontend technology, auxiliary scripting languages and tooling, Frostbite Editor etc)
  • Collaborate with Engineering Leads and Technical Directors to provide input for the strategies regarding the future of the Modes tech stack
  • Work with Modes Architects and Subject Matter Experts to expand on the design for the Modes tech stack or for large/complex features/systems while minding integration within the game’s entire ecosystem / other game areas (Engine, Rendering, Online, Audio, Cinematics etc)
  • Have ownership and drive delivery of Modes tech stack items and/or higher complexity game modes functionality as defined by relevant game design requirements
  • Conduct code reviews and mentor other team members

 

Qualifications

  • 7+ years of working experience
  • Solid C/C++ skills with ability to write clear, maintainable, portable code
  • Excellent debugging skills
  • Experience with architecting large/complex features/systems spanning multiple domains
  • Experience with large code bases and optimizing code, data and bandwidth to improve both memory consumption and execution speed
  • Self-driven with a strong sense of quality
  • Experience with object-oriented design patterns and test-driven development
  • Experience with Frontend technology and tools development (C#, Python etc)
  • Great communication skills that support an open working environment in terms of feedback
  • Experience with Agile development within fixed timelines


About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.