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Description & Requirements
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
Reporting to the Engineering Manager, you will be a part of an accomplished diverse team developing the tools and game engine behind the amazing worlds you see in Frostbite games. Your work will include the workflows and systems for building levels and objects in Frostbite. In the team we collaborate to make sure game teams around the world have great workflows and a flexible engine for building their games. This is a hybrid remote/in-office role.
Responsibilities
Write high-quality code and review technical designs and code written by other Software Engineers
Design and implement systems and APIs used by thousands of game developers across EA
Improve workflows, data builds and game systems for handling huge amount of game objects
Improve usability, performance and stability to power our users to create stunning games
Participate in team discussions, knowledge sharing and share your insights with team members
Collaborate with other Frostbite teams and game teams to ensure world class workflows and in-game performance
Qualifications
You have at least 3 years experience with C++/C# and software architecture skills
You are curious and succeed in a learning culture
You have experience with object-oriented design patterns and test automation
You have experience with game engines such as Frostbite, Unreal or Unity.
Aside from great benefits, EA offers perks you won’t find elsewhere. As a company that inspires the world to play, we start by empowering our people to do the same.