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General Information

Locations: Stockholm, Stockholm County, Sweden 


    Role ID
    208809
    Worker Type
    Regular Employee
    Studio/Department
    CTO - Frostbite
    Flexible Work Arrangement
    Hybrid

    Description & Requirements

    Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

    Frostbite is EA’s proprietary game engine that comes equipped with tons of tools designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 


    Reporting to the Engineering Manager, you will be a part of an accomplished diverse team developing the tools and game engine behind the amazing worlds you see in Frostbite games. Your work will include the workflows and systems for building levels and objects in Frostbite. In the team we collaborate to make sure game teams around the world have great workflows and a flexible engine for building their games. This is a hybrid remote/in-office role.


    Responsibilities

    • Write high-quality code and review technical designs and code written by other Software Engineers

    • Design and implement systems and APIs used by thousands of game developers across EA

    • Improve workflows, data builds and game systems for handling huge amount of game objects

    • Improve usability, performance and stability to power our users to create stunning games

    • Participate in team discussions, knowledge sharing and share your insights with team members

    • Collaborate with other Frostbite teams and game teams to ensure world class workflows and in-game performance


    Qualifications


    • You have at least 3 years experience with C++/C# and software architecture skills

    • You are curious and succeed in a learning culture

    • You have experience with object-oriented design patterns and test automation

    • You have experience with game engines such as Frostbite, Unreal or Unity.


    Aside from great benefits, EA offers perks you won’t find elsewhere. As a company that inspires the world to play, we start by empowering our people to do the same.



    About Electronic Arts
    We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

    We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
    LinkedInID
    3108034