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General Information

Locations: Guildford, Surrey, United Kingdom 
  • Location: Guildford
  • Country: United Kingdom


Role ID
201126
Worker Type
Regular Employee
Studio/Department
CTO - Frostbite
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline. 

What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite's Technical Art Director. You will directly contribute to and push the boundaries of the newest procedural tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.

You Will

  • As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our procedural systems.
  • You will help to create, share, and maintain procedural tools and pipelines to help accelerate game team workflows.
  • You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

 

You Will Need

  • At least 5+ years in game development or film industry, with a focus around procedural tools, Python scripting and art pipelines.
  • Experience creating procedural solutions and algorithms in a game or film production environment.
  • Experience with common DCCs (Maya, 3dsmax, etc.)
  • Shipped 1+ games or similar within relevant industries.

 

Bonus

  • Experience helping others achieve their best through game development tools
  • Experience with a diversity of content creation tools within a game engine
  • Knowledge of Lua, C# or other scripting languages
  • Comfortable engaging and building relationships with multiple teams and individuals globally

 

 






About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.