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General Information

Locations: Stockholm, Stockholm County, Sweden 
Role ID
207462
Worker Type
Regular Employee
Studio/Department
EA Studios - DICE Stockholm
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.

We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

DICE is looking for a Experienced Technical Designer for onsite or hybrid work. You will report to the project Technical Design Director. You will support other designers, help problem solve, enhance their skills and foster a culture of innovation and excellence. You will help develop the tools and workflows required to deliver a great project as part of the Technical Design Team.

Responsibilities:

  • Support members of the design team by providing guidance on features and workflows; you are a principal point of escalation for designers and programmers.
  • Resolve technical problems related to software development, ensuring performance and functionality.
  • Help establish best practices for other disciplines.
  • Alongside the Technical Design Team, you will identify and lead the development of new design workflows and features.
  • Playtest and improve on gadgets, weapons, core mechanics, collecting feedback, and making improvements based on discussions with the design team.

Qualifications:

  • Prior experience as a Technical Designer within the games industry
  • 4+ years of experience in collaboration and bridging between creatives and engineers.
  • Experience in technical design processes, content creation, engines, tools and pipelines.
  • Experience of the full cycle of AAA game development.
  • Proficient in visual scripting-languages experience.
  • Well versed in modern game design trends and how they function.
  • Excellent in breaking down complex designs and systems into easy to understand bits for smoother collaborations.