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General Information

Locations: Vancouver, British Columbia, Canada 
  • Location: Vancouver
  • Country: Canada


Role ID
206503
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. 

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile.

Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

The UI Engineer will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

 Your Qualifications

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.
  • 5+ years of experience in software development and can demonstrate good development practices.
  • Good grasp of the C++ programming language (including STL), best practices, and architectural considerations.
  • Good grasp of common data structures, algorithms and design patterns.
  • Good debugging skills and familiarity with memory management.
  • Understanding of UI architectural models and best practices.
  • Understanding of the XML and JSON formats.
  • Experience with Visual Studio and source control systems.

Your Responsibilities

  • Work with the game’s UI tech stack.
  • Design, implement, test, debug and maintain code for game features or components.
  • Architect and document technical designs for game technology and features. 
  • Measurably improve process and best practices to achieve given targets.
  • Collaborate within and across teams of technical and non-technical game developers, locally and remotely.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $96,400 - $133,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.