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Description & Requirements
Software Engineering – AI Automation Intern
Location: Vancouver/Florida/Remote
Duration:12 weeks
Electronic Arts is seeking a motivated and innovative Software Engineering Intern to design and develop a tool that will transform how our QA testers generate and manage test cases. This tool will take as input a game design/feature specification document and automatically output comprehensive test cases, which will then be integrated into EA’s existing Test Case Management System. This role provides a unique opportunity to work at the intersection of game development, quality engineering, and AI-driven tooling.
Key Responsibilities
- Research and design a system that parses game design and feature specification documents (structured or unstructured).
- Build logic or AI-driven components that generate exhaustive possible test cases covering functional, edge, and negative scenarios.
- Ensure generated test cases follow EA QA standards and align with industry best practices.
- Integrate the tool with EA’s existing Test Case Management System (e.g., [insert system name if specific]).
- Collaborate with QA testers and developers to validate tool outputs and refine the generation logic.
- Document the tool’s architecture, usage guidelines, and handoff instructions for long-term maintainability.
Required Qualifications
- Currently pursuing a Bachelor’s or Master’s degree in Computer Science, Software Engineering, or a related field.
- Strong programming skills in Python, Java, or C# and understanding of AI.
- Familiarity with Natural Language Processing (NLP) or text parsing methods.
- Knowledge of software testing principles and QA processes.
- Experience with databases and APIs for integrating with third-party systems.
- Excellent problem-solving skills and ability to work independently as well as in a collaborative environment.
Preferred Qualifications
- Prior experience with test automation frameworks (e.g., Selenium, Playwright, or JUnit).
- Exposure to AI/ML techniques for text analysis and case generation.
- Knowledge of test case management systems (e.g., TestRail, qTest, Jira, etc.).
- Passion for gaming and understanding of gameplay systems and design documents.
What You’ll Gain
- Hands-on experience building a real-world tool that directly impacts EA’s QA efficiency.
- Exposure to both game development pipelines and enterprise QA workflows.
- Mentorship from senior engineers and QA leaders at Electronic Arts.
- A chance to contribute to the next generation of tools that help ship high-quality games loved by millions of players worldwide.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.