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General Information

Locations: Vancouver - Great Northern Way, British Columbia, Canada 
Role ID
212278
Worker Type
Intern - Temporary Employee
Studio/Department
EA Studios - Ripple Effect
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Emerging Talent Program, visit https://www.ea.com/careers/interns-and-university-graduates 

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games.

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational tech team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.

You will report to our Production Line Director, joining our Battlefield team.


Responsibilities:
  • Guide the team toward meeting pre-defined deliverables
  • Create tracking documents to monitor progress and manage risks
  • Communicate status regularly across disciplines and leadership levels
  • Adapt communication style to suit different team members
  • Proactively assist wherever needed on the team
  • Learn and implement existing processes, while providing suggestions for improvement
  • Foster a collaborative and inclusive work environment
  • Help manage the team toward common goals and solutions
  • Expand understanding of game development practices in a AAA studio context

Qualifications:
  • Pursuing a college degree in communications, computer science, information systems, art, animation, graphics, game design, or similar
  • Experience working on team projects
  • Basic understanding some development methodologies like Agile or waterfall
  • Strong organizational and communication skills for tracking and communicating progress, risks, and deliverables
  • Passion for game development and eagerness to learn
  • Practice and nurture an inclusive team environment
  • Utilize previous experience and new insights to create creative solutions
  • Willingness to take on any task and help wherever needed (“never says that's not my job”)
  • Curiosity and initiative to ask for help when faced with challenges


We are only considering students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs. 

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$60,000 - $65,000 CAD

Pay is just one part of the overall compensation at EA.

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
LinkedInID
74544009