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Description & Requirements
The Challenge Ahead
Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
Join us in the Frostbite Character Physics & AI domain, reporting to the Manager of Engine Development. You will work with us to deliver Character Physics systems, including Ragdoll Physics and Character Simulation, directly influencing games enjoyed by millions of players.
Responsibilities:
- Develop and debug understandable, sustainable, and performant systems, covering execution end-to-end through validation and partner adoption.
- Contribute to successful planning and execution of our release cycle, through clear scoping, accurate estimation, prioritization, and the early surfacing of risks. Lead by example.
- Produce clear technical briefs and documentation to improve visibility and shared understanding of changes.
- Help with the support we provide to our game team partners' Content Creators and Software Engineers, ensuring a smooth integration and adoption of our technology, and a productive ongoing collaboration.
Qualifications:
High proficiency in C++ with expertise in writing performant, memory-efficient, and multithreaded code for real-time systems.
Experience applying industry-recognized engineering practices, including unit testing, continuous integration, and continuous delivery.
Experience working in a collaborative team environment.
Desirable Skills:
Degree in Computer Science, Engineering, Physics, or a related technical field.
7+ years of professional software engineering experience on large-scale C++ or engine-level systems.
Familiarity with character animation systems, physics-based gameplay, and associated authoring workflows.
Experience in version control tools (Perforce, Git, Bitbucket).
This is a hybrid role with three days per week expected in the office.