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Description & Requirements
Environment Artist – EA SPORTS UFC
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions of players to the sports they love. The EA SPORTS UFC franchise delivers the electrifying spectacle of MMA to over 20 million players worldwide — and we’re just getting started
Our mission is to build the world’s greatest fighting game — pushing cinematic presentation and physical authenticity to new heights. Every arena should feel alive. Every surface should carry a story. Every moment should amplify the intensity of the fight.
This is your opportunity to help inspire players through world-class visuals — crafting immersive, authentic environments that capture the atmosphere, scale, and drama of live MMA. You’ll join a collaborative, passionate team that finds daily joy in building cutting-edge graphics, exploring new technology, and raising the bar for sports realism.
Full-time role based in Vancouver, BC. Hybrid schedule: 3 days per week in the studio.
What You’ll Do
Create high-quality benchmark content — from hero assets to fully realized arenas and fight spaces
Build cinematic, physically authentic environments that enhance gameplay and presentation
Translate concept art and real-world reference into modular, production-ready assets
Execute high-poly to low-poly workflows with strong optimization awareness
Craft realistic PBR materials, including authoring your own materials when needed
Collaborate closely with Art Direction, Lighting, Design, VFX, Tech Art, and Engineering
Drive features forward independently, with support from the environment lead and team when needed
Contribute to pipeline improvements, new tools, and workflow efficiencies
What You Bring
Software & Technical
6+ years of experience in Film, entertainment or relevant industries
OR4+ years experience in games working in a real-time environment
Strong proficiency in Maya
Experience working in modern game engines (Unreal, Frostbite, Unity, or similar)
Advanced skills in Substance Painter
Experience with ZBrush and Photoshop
Understanding of realistic PBR workflows
Solid high-poly modeling and hi-to-low pipeline proficiency
Nice to Have:
Substance Designer, Houdini, Terrain tools (World Machine), After Effects, scripting knowledge, matte painting/image manipulation experience
Artistic & Creative Strength
High Quality high poly modelling and materials
Ability to create believable physical wear, surface breakup, and environmental storytelling
Exceptional eye for lighting, composition, scale, and material realism
Strong sense of cinematic presentation and broadcast authenticity
Examples demonstrating your workflow from a concept to final piece
Experience in Level Design (a plus)
Ownership & Collaboration
Ability to own and drive features independently with environment and team support when needed.
Proactive communicator with leads and teammates
Self-organized, capable of tracking tasks and delivering on schedule
Comfortable collaborating across disciplines to solve problems
Mindset
Positive, consistent, and adaptable
Passionate about your craft and pushing visual quality
Open to feedback and continuous improvement
Curious, growth-oriented, and proactive in solving challenges
Passionate gamer (a plus)
Portfolio
Show us:
High-fidelity environment work with strong material execution
Examples demonstrating ownership from concept to final
Cinematic composition and believability (a plus)