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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
213663
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We're a diverse team that is unified through collaboration, culture and craft.

Technical Art

Technical Art is the bridge between the art and programming departments, with the capability to understand the nuances of art creation and technical code. Creating pipelines and tools to improve overall efficiency for all departments they're connected to.

Technical Artist 2 - Animation

As an Animation Technical Artist you will work on specific projects under the direction of an Animation Director and Development Director to ensure that the Animation team is supported for all their needs. You will be the technical bridge between a game team and the Animation team. Your tasks may include artist technical support, project setup, tool development, DCC workflow improvements, and game engine integration.

Responsibilities:

  • Collaborate with Animators, Technical Artists, and Leadership

  • Tool maintenance and improvement

  • Maintain Animation DCC pipelines

  • Troubleshoot workflow issues

  • Work with proprietary animation run-time integration tools

  • Asset maintenance

  • Script development

  • Workflow design and implementation

Qualifications:

  • 5+ years experience

  • Expertise in Maya and/or Motion Builder

  • Proficient in Python Scripting

  • Knowledge of animation within a motion capture pipeline

  • Shipped Game Titles or VFX / Feature Animation

Bonus:

  • Fluent working within scene assembly and camera layout disciplines

  • Game Engine Experience (Commercial or Proprietary)

  • Motion Capture Familiarity

  • Knowledge of C++ or C#


Pay Transparency - North America

COMPENSATION AND BENEFITS 

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). 

PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$100,000 - $139,500 CAD

Pay is just one part of the overall compensation at EA.
 In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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LinkedInID
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