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Información general

Ubicaciones: Shanghai, Shanghai, China 
  • Lugar: Shanghai
  • Estado:
  • País: China


ID del rol
204634
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA China Studio
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

Job Title: Render Engineer(Engine) - C++

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experience to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

You will report to the Lead Engineer.

Responsibilities

  • You will use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.
  • You will be responsible for improving the overall visual quality of the Mac version and optimizing game performance.
  • You will develop new tools and improve existing ones based on our existing toolchain.
  • You will identify performance bottlenecks within games and improve them, while following artistic quality requirements.
  • You will communicate with game designers and artists, ensuring that program functionality aligns with design requirements.
  • You will help create technical specifications and software architecture documents.
  • You will communicate project progress and risks to superiors promptly.

Qualifications

  • Over 3 years of experience in game rendering development. 
  • Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#,Python, LUA, Database and use P4 or Git in daily development.
  • Experience with a commercial game engine such as Unreal or Unity.
  • A solid foundation in 3D graphics, with knowledge of graphics rendering.
  • Experience in iOS platform development and debugging.
  • Experience in APP development and debugging on Mac platform is preferred.
  • Good at communication and ability to collaborate within a team.