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Información general

Ubicaciones: Vancouver, British Columbia, Canada 
  • Lugar: Vancouver
  • Estado:
  • País: Canada


ID del rol
206050
Tipo de trabajador
Temporary Employee
Estudio/Departamento
EA Studios - SPORTS
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Somos un equipo global de personas centradas en la creación, la narrativa, la tecnología, el desarrollo de experiencias, la innovación y mucho más. Creemos que los juegos y las experiencias increíbles empiezan con equipos tan diversos como el público y las comunidades a las que servimos. En Electronic Arts, el único límite es tu imaginación.

Technical Interface Designer - EA SPORTS™ FC

 

Vancouver, Canada

 

Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning!

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club! 

 

The Technical Interface Designer (TID) bridges the gap between artists and software engineers by combining artistic skills and experience with programming and scripting. The TID is part of the art team and works closely with artists, project managers, programmers and other technical designers.



Your Responsibilities
  • Recreation of screens and components from mockups provided by the design team
  • Learn and drive art asset conversion from legacy to new format
  • Maintain best practices in code and art development
  • UI animations and effects creation using proprietary game engine
  • Apply proper art optimization techniques in art assets
  • Quickly identify and debug art and animation related issues
  • Motion demo design and creation for game front end and HUD and integration in game
  • Collaborate with engineering and art, explaining both the art team needs and the tech constraints
  • Document tools and workflows on the internal Wiki
  • High fidelity rapid prototyping for UX evaluation
  • Learn and support animations and UI work with legacy tech (Flash-based animations via ActionScript and timeline)

 

Your Qualifications
  • Technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Adept or be able to quickly learn various Object Oriented programming languages and scripts (e.g. Javascripts, C#)
  • Familiar with scripting languages like Python 
  • Proficient with Adobe Photoshop and other graphics and animation applications
  • 1+ years of experience creating 3D motion graphics, or interfaces with game engines such as Unreal or Unity
  • Visual animation and programming

 

Other Preferred Skills/Qualifications
  • Understanding of user experience principles
  • Understanding of revision version control software. Knowledge of Perforce is ideal
  • Degree in a relevant visual art or technical subject highly desired (e.g. BSc Computer Science or Game Programming , Game Art and Design Diploma)