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Información general

Ubicaciones: Kirkland, Washington, United States of America 
ID del rol
207475
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - Cliffhanger Games
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Electronic Arts Inc. is a global interactive entertainment software company. EA delivers games, content and online services for Internet- connected consoles, personal computers, mobile phones and tablets.   Finding great talent and supporting our studios to be the best place for people to use their strengths is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action- adventure games and pioneering next generation emergent storytelling. Join us to pursue your passion to craft unique, groundbreaking and inclusive games that empower players to generate incredible stories of heroic adventure.

As a Voice Over Audio Designer, you'll play a crucial role in driving our projects from their inception, utilizing your expertise in sound design and implementation, specifically concerning voiceovers for our game. Your unique blend of technical acumen, creativity, and a deep-seated passion for audio will converge to breathe life into a diverse range of characters and experiences.

Your responsibilities will be centered or split between sound design and dialogue. You will collaborate closely with both the Audio, Narrative and Design teams, coordinating all dialogue requirements, editing, implementing, and managing VO assets.

When not focusing on dialogue, your role will expand to cater to the general needs of sound design, showcasing you as an audio professional. You will report directly to the Director of Audio and is onsite or remote. Your contributions will shape the auditory landscape of our game, creating an immersive and engaging experience for our players.

Responsibilities:

  • You will be a generalist of sound design and implementation needs at times when dialogue support is not a priority or needed.
  • You will create, record when needed, edit, master, prototype VO and sound effects
  • Collaborate with Narrative, Design, Presentations, and Audio discipline to identify priorities and dialogue needs.
  • Supporting VO data and management of dialogue in the tools that come from stakeholder disciplines.
  • Understand current dialogue systems and conceptualize the design of in-game VO systems (with Technical audio designer and Director of Audio)
  • Prepare references material and technical requirements for recording sessions
  • Ensure mastered VO meets project specifications
  • Experiment with processing recipes for characters in the game
  • Work with designers to create character script templates
  • Integrate VO in Audiokinetic Wwise
  • Integrate VO in Unreal Engine
  • Capture and edit gameplay videos showcasing VO for reviews
  • Prepare LOC kits to send to regions for Localization
  • Support the Ai voice technology with data, providing and with focus on feedback for quality, iterations, co-dev of features, evaluations with several stakeholders.

 

Qualifications:

  • 3+ years experience as a VO Designer
  • Excellent skills in communication and very strong beliefs in teamwork, well as communicate concepts effectively.
  • Expertise with audio editing in a Digital Audio Workstation (i.e. Nuendo, Reaper)
  • Able to evaluate mastered VO delivered by vendors against specifications and creative bar.
  • Deep understanding of VO pipelines, with the ability to carry out tasks both collaboratively.
  • Expertise with voice over processing tools and techniques using creative sound design tools and techniques (i.e. - Waves, Native Instruments, iZotope)
  • Experience recording voice over sessions and running sessions to choose takes with directors and writers.
  • Deep understanding of pacing and mixing of Voice Over content in games.
  • Experience with technical implementation and Wwise audio middleware.
  • Experience with technical implementation and Unreal.
  • Familiar with Audio DAWS or tools with audio plugins that help edit and sound design.


Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestro programa de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad con vacaciones pagadas y nuevas bajas por paternidad o maternidad, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

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