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Información general

Ubicaciones: Montreal, Quebec, Canada 
ID del rol
210303
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - Quality Verification
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

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About Us: Our Quality Verification and Standards (QVS) team is an essential part of EA’s development process, working side-by-side with game teams to deliver actionable insights that improve performance, design, and overall player experience. We help teams build confidence in their features by grounding decisions in practical testing, iteration, and player-focused outcomes

 

Who do we work with? You’ll be working closely with the Iron Man Franchise at EA Motive in Montreal.

 

 

About the Role: The Quality Designer position will require you to develop new quality practices that aim to improve quality across all teams at EA. You will oversee the entire quality plan for Gameplay Team  and will report to the QA Development Director. You will also partner directly with the Producer and/or other Designers to establish quality standards and provide both quantitative and qualitative feedback on new features.

 

You’ll be embedded with a multidisciplinary gameplay pod, working alongside developers, designers, and producers to shape how systems are tested, tuned, and evolved across development phases. You’ll help define quality goals, surface risks early, and ensure we’re validating what matters most — not just what’s easy to test.

 

This is a role for someone who brings structure where there isn’t always structure, who can connect the dots when information is incomplete, and who builds trust by asking the right questions at the right time. If you enjoy working across disciplines, taking ownership of your space, and helping others move forward, you’ll thrive here.

 

 

🔑Your Responsibilities

Quality Strategy and Test Planning

  • Lead test planning and risk identification for core gameplay features
  • Establish quality goals and coverage aligned to gameplay intent and production milestones
  • Proactively detect risks early in development (shift-left mindset) to prevent downstream issues
  • Adapt strategy as features evolve and scope shifts — staying player-focused

 

Quality and Data Analysis

  • Use telemetry, test data, and gameplay feedback to identify quality gaps
  • Track bug trends and system behaviors, not just raw counts
  • Communicate issues and risks clearly, with supporting evidence to guide decisions

Collaboration and Communication

  • Align daily with designers, engineers, and producers across features
  • Surface blockers and open questions early to avoid delivery delays
  • Tailor your communication to fit audience and context — from team syncs to leadership reviews

Mentorship and Team Support

  • Support QDs or testers through modeling strong craft practices
  • Share lessons learned and collaborate on evolving gameplay quality processes
  • Contribute to a stronger, more adaptive quality culture within the pod

 

 

 Our Requirements

Experience and Knowledge

  • 4–6 years experience in QA, systems design, or gameplay testing
  • At least one shipped PC or console title with end-to-end development experience
  • Strong understanding of gameplay systems (combat, AI, player interaction)
  • Familiarity with game engines (Unreal or equivalent)
  • Able to plan and adapt testing across phases, from prototype to polish

Skills and Abilities

  • You’re a strong communicator — concise, direct, and comfortable aligning across roles
  • You work well in ambiguity — you know how to find answers and make progress without waiting
  • You’re collaborative but independent — you know when to pull others in and when to move forward
  • You break complex problems into clear next steps, without needing perfect structure
  • You reflect, adapt, and continuously sharpen how you work — and help others do the same

 

 

Path to becoming a Quality Designer: 

  • Learn More about the Quality Verification and Standards (QVS) team at EA.
  • From Government to Game Development, Jessica Makes a Move. Learn More
  • Barbara Homewood had her heart set on becoming a Librarian and is now a Quality Designer at EA. Learn More
  • One of our leaders, Ravi Minhas, shares what he is looking for in a Quality Designer. Does this sound like you? Learn More


Acerca de Electronic Arts
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