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Información general

Ubicaciones: Manchester, Cheshire, United Kingdom 
ID del rol
210658
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Mobile - Playdemic
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA-winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been ridgeline-designed to create an environment that encourages and allows our team to do their very best work.

The Golf Clash Team is searching for an experienced Software Engineering Leader with a primary background in Server Programming to provide technical leadership across our online systems while line-managing a small group of server engineers. Reporting to the Game Technical Director, you'll architect and deliver scalable backend features for a live mobile title, own and evolve our CI/CD and deployment infrastructure, and partner with design, production, client, QA and CS to ship high-quality features safely and at pace. You will blend hands-on engineering with elements typical of an Associate TD (technical direction, architecture, cross-domain planning) and selected aspects of Software Engineering Management (people leadership, stakeholder alignment, process improvement).

This role is located at our Wilmslow-based office, working in a hybrid capacity, including 3 days in office.

Responsibilities

  • Architect and improve core online systems (game server, multiplayer engine, session and player-data services) for reliability, performance and cost at scale.

  • Technical Product Ownership for selected initiatives (e.g., server evaluation/prototyping, infrastructure improvements, technical debt reduction).

  • Review and break down pre-production features, shaping architecture and sequencing to de-risk delivery across client, backend and infra.

  • Develop software features end-to-end.

  • Oversee CI/CD pipelines and deployment infrastructure (e.g., Jenkins, GitLab, and environment promotion).

  • Create and maintain dev/prod/QA environments that mirror live, allowing smooth testing and predictable releases.

  • Production deployments and stable GitLab fork merge request approvals, ensuring high-quality standards for code, test coverage and observability before integration.

  • Out-of-hours support / incident response, leading mitigation and post-mortems to minimise player impact and improve MTTR.

  • Manage and maintain our application services, databases and caches (e.g., DynamoDB, SQL variants and Redis).

  • Build and maintain web-based tools to empower QA and Customer Support.

  • Team leadership & line management for several server programmers: 1:1s, coaching, feedback, growth plans, onboarding and setting clear technical expectations.

  • Lead online systems: act as the primary contact for new backend initiatives; coordinate with internal and external partners/vendors.

  • Evaluate and improve internal processes and systems (branching strategy, code review quality, testing frameworks, release practices, on-call health).

  • Status reporting to partners; align expectations and communicate risks, dependencies and trade-offs.

  • Procurement/Finance support: PO/Invoice/Billing approvals for relevant services and vendors.

Must Haves

  • Server-side engineering in C#/.NET (e.g., ASP.NET, Web APIs) with production experience in live, large-scale systems.

  • Experienced with databases (SQL and NoSQL) and caching (e.g., Redis): schema design, query optimisation, data migrations, and operational best practices.

  • Hands-on with CI/CD (Jenkins/GitLab), version control (Git/GitLab flows), infrastructure and hosting (on-prem and/or AWS), and observability (logs/metrics/tracing) for live services.

  • Track record designing for performance, scalability, reliability and security, including load/perf profiling and budget setting.

  • Ability to plan and deliver complex features; experienced at risk/dependency management, estimation and sequencing.

  • Test discipline: unit/integration/system testing, test strategy for domains you own, and test automation to protect critical paths.

  • Line management and mentoring experience (or equivalent leadership of a pod), with a history of developing engineers and raising code quality through reviews and coaching.

  • Comfortable being a Technical Product Owner for backend/infrastructure workstreams; communicate with non-technical partners (Production, Design, QA).

  • Calm, structured approach to live incidents, leading mitigation, root-cause analysis and improvements.



Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.