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Información general

Ubicaciones: Guildford, Surrey, United Kingdom 
ID del rol
210681
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - Criterion Games
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Senior Lighting Artist


Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

Criterion

At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.


We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


We are looking for a Senior Lighting Artist who wants to push visual and technical boundaries to deliver stunning experiences to our players. Collaborating with other artists, designers and engineers you’ll shape and craft both top tier level and cinematic lighting that hits the tone set by the art direction and adds to the goals of the overall experience. Reporting up to the lighting lead, you’ll have influence in how the team approaches different topics in the lighting craft where you’ll help mentor less experienced members of the team to get the best results using the latest technology.


What You'll Do

  • Deliver cutting edge quality level and cinematic lighting

  • Work on grading, post process techniques, lens effects and lens flares to add a layer of realism and style to your work

  • Set visual targets to inspire the team of what to aim for

  • Research new technology and workflows that help push visual quality in the experience

  • Mentor less experienced members of the lighting team to work through creative and technical challenges

  • Collaborate with art, design and engineering to deliver a cohesive overall experience

  • Work under the guidance of the Lighting Lead and support them when needed by owning and driving topics in the lighting team

  • Team up with Tech Art to understand performance optimisations and smart approaches to your work

  • Communicate progress and raise any issues or proposed solutions with the art directors on the team



Who You Are

  • A great collaborator and communicator that wants to work in a multidisciplinary team to solve problems together

  • Understand how to use light and colour to guide the player’s eye and evoke different emotions that add to the player experience

  • Have excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, and other game engines)

  • Experience shipping multiple AAA titles on current gen5 consoles

  • Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes

  • Knowledge of colour grading pipelines and tonemapping (e.g. DaVinci Resolve).

  • An appetite to train and mentor other members of the team

  • A passion for the technical side of realtime lighting along with the creative side

  • A broad interest in aspects of visual art including video games (e.g. photography, cinematography, painting, etc.).

  • Knowledge of image editing or mastering software (e.g. Photoshop, Nuke, etc.)

  • A passion for games and a deep understanding of what makes great player experiences






Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.