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Información general

Ubicaciones: Vancouver, British Columbia, Canada 
ID del rol
212243
Tipo de trabajador
Regular Employee
Estudio/Departamento
CT - Creative Innovation
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Creative Innovation is one of several organizations within EA Studios that provides solutions to deliver games to millions of players around the world. With touchpoints across all titles and platforms, we work collaboratively to provide direct impact to our players worldwide.

The Tools and Technology Team within Creative Innovation is looking for accomplished people to help us fulfil our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified experience, creating amazing content and experiences.

The Challenge Ahead:

As a Senior Technical Artist, Tools/Pipeline, you'll help evolve EA's Shared Asset Library (SAL), a large-scale product ensuring content reuse, automation, and scalability across EA games. You'll work with engineers, artists, and pipeline partners to create tools and workflows that improve asset ingestion, metadata completeness, and cross-studio compatibility.

This role will focus on designing modular, reusable systems and tooling that enable other Technical Artists and teams to build and scale pipelines more effectively. You'll contribute to the development of automation and orchestration frameworks for batch processing, ingestion, and asset curation. While workflow engines like ARGO may be part of the broader ecosystem, the core expectation is to collaborate with engineers to define and implement tooling interfaces, telemetry, and automation strategies that can adapt to evolving technologies and team needs.

Your contributions will directly support high-profile projects like Battlefield, Maxis, and Respawn. They will also expand to teams like FC and Bioware. Furthermore, they will lay the foundation for ML/AI enablement through structured, reusable content pipelines.

You'll report to a team Development Director and collaborate with Technical Art Directors and SAL engineering leads.

Day to day, you will...

  • Gather user requirements, design, debug, test, and maintain high-quality, reusable code.

  • Build ETL pipelines using ARGO Workflows to automate asset ingestion, validation, and transformation at scale.

  • Develop modules with logging, telemetry, and retry mechanisms to support stable pipeline execution.

  • Collaborate with SAL engineers to ensure seamless workflow between creative and technical systems.

  • Integrate workflows with DCC tools (e.g., Maya, Blender, Substance) and game engines (e.g., Unreal, Frostbite).

  • Prepare structured and metadata-rich assets to support AI/ML training and content reuse.

  • Automate pipeline steps and deliver self-serve tooling for internal partners and content creators.

You are/have…

  • Proficiency in Python and 3+ years of experience in pipeline/tool development.

  • Hands-on experience with DCC applications such as Maya, Houdini, Blender, Photoshop, and Substance Designer.

  • 3+ years of experience using ARGO or similar workflow orchestration tools in content pipelines.

  • Understanding of modern asset formats like USD and GLB, including cloud-based workflows.

  • Familiarity with batch processing frameworks, containerized tasks, and asset validation systems.

  • Solid software engineering practices (e.g., modularity, testing, and object-oriented design).

Bonus if you have…

  • Experience collaborating with rigging and lighting artists, and software engineers, in the games or film industry.

  • Knowledge of telemetry dashboards, retry strategies, and distributed content workflows.

  • Experience with AI/ML-driven pipelines or interest in automation and tooling.

  • Experience in C#, C++, and working knowledge of .NET

  • Experience with GitLab and CI/CD pipelines.



Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.