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Sijainnit: Shanghai, Shanghai, China 
Roolin tunnus
207354
Työntekijän tyyppi
Regular Employee
Studio/osasto
EA Studios - SPORTS
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experiences to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

You will report to the Lead Engineer.

Responsibilities

  • You will use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.

  • You will be responsible for improving the overall visual quality of the Mac version and optimizing game performance.

  • You will develop new tools and improve existing ones based on our existing toolchain.

  • You will identify performance bottlenecks within games and improve them, while following artistic quality requirements.

  • You will communicate with game designers and artists, ensuring that program functionality aligns with design requirements.

  • You will help create technical specifications and software architecture documents.

  • You will communicate project progress and risks to superiors promptly.

Qualifications

  • Over 3 years of experience in game rendering development. 

  • Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with Objective-C or Swift programming language preferred.

  • Experience with a commercial game engine such as Unreal or Unity.

  • A solid foundation in 3D graphics, with knowledge of graphics rendering.

  • Experience in iOS platform development and debugging.

  • Experience in APP development and debugging on Mac platform is preferred.

  • Good at communication and ability to collaborate within a team.