Ohita ja siirry sisältöön

Yleiset tiedot

Sijainnit: Vancouver, British Columbia, Canada 
  • Sijainti: Vancouver
  • Osavaltio:
  • Maa: Canada


Roolin tunnus
201452
Työntekijän tyyppi
Regular Employee
Studio/osasto
EA Studios - SPORTS
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

As part of our UFC studio, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities

The Technical Artist (TA) develops pipelines, workflows, and technology innovations used by content creators from our UFC team. Reporting to one of our Technical Art Directors, they partner with development teams to build shared and scalable solutions. The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows.

Additionally, this role would require ownership of the Presentation, Lighting and VFX areas for UFC Production. You would help define and develop workflows for the creation of in-game cinematics, the integration of content from multiple domains, and ensuring the quality and performance of content on target hardware.

This team works hybrid 2 days/onsite (Tuesday & Wednesday) at EA Vancouver. 

Your Qualifications:

  • At least 5+ years of cinematic/games production experience.
  • A bachelor's degree (or equivalent experience) in a related field.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in Python or C#. (C++ is a bonus but is not required).
  • Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.
  • A solutions-provider, especially as it pertains to testing and debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.
  • Proficiency with commercial game engines/editors like Unity/Unreal is a plus.
  • A Passion for Games!