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Sijainnit: Austin, Texas, United States of America 
  • Sijainti: Vancouver
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  • Maa: Canada

  • Sijainti: Austin
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  • Maa: United States of America

  • Sijainti: Los Angeles - Del Rey
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  • Maa: United States of America

  • Sijainti: Orlando
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  • Sijainti: Redwood City
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  • Sijainti: Seattle
  • Osavaltio:
  • Maa: United States of America


Roolin tunnus
206501
Työntekijän tyyppi
Regular Employee
Studio/osasto
EA Studios - Cliffhanger Games
Joustava työjärjestely
Hybrid

Kuvaus ja vaatimukset

Olemme maailmanlaajuinen tiimi, joka koostuu sisällöntuottajista, tarinankertojista, teknologian asiantuntijoista, alkuperäisten kokemusten tekijöistä, innovaattoreista ja todella monista muista. Uskomme, että upeat pelit ja kokemukset alkavat tiimeistä, jotka ovat yhtä monimuotoisia kuin pelaajat ja yhteisöt, joita palvelemme. Electronic Artsilla rajana on vain mielikuvituksesi.

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Lighting Artist to join our team.

Reporting to the Senior Lighting Director, you will help craft lighting schemes for our worlds, enhancing mood, directing focus, and adding realism with a bit of fantastical elements to our game environments. You have a strong artistic vision, an understanding of lighting principles, and the technical proficiency to bring our game worlds to life. As a Senior Lighting Artist, you will work with the Principal Art Director, Senior Lighting Director, Environment Artists, Presentation Artists, Technical Artists, Designers and Graphic/Gameplay Engineers to create visually stunning and immersive lighting that enhances the player experience.

Responsibilities

  • Develop and implement high-quality lighting solutions that align with the artistic direction of the game.
  • Collaborate with the Principal Art Director, Senior Lighting Director and other team members to establish the mood, atmosphere, and visual storytelling through lighting.
  • Create and optimize lighting setups for environments, characters, and objects within the game engine.
  • Use advanced lighting techniques, including dynamic and baked lighting, to achieve realistic and stylized effects
  • Create skies and atmosphere procedurally within a game engine combined with external tools or through HDRI/skybox backdrops.
  • Troubleshoot and resolve lighting-related technical issues, ensuring optimal performance across different platforms.
  • Mentor and provide guidance to junior lighting artists, helping to elevate the overall quality of the team's work.
  • Stay up to date with industry trends and advancements in lighting technology, improving your skills.
  • Participate in regular reviews and provide constructive feedback to peers, encouraging a collaborative and creative work environment.
  • Collaborate with art, technical art, and engineering team members to ensure our lighting pipeline and set ups are efficient and performant.
  • Document and promote lighting pipelines to ensure team clarity on best practices.
  • Partner with the Senior Lighting Director, Development Directors, and art leadership on maintaining scope and priorities through the phases of development.

Qualifications

  • 6+ years' experience as a lighting artist in the video game industry.
  • Knowledge of industry-standard software and tools, such as Unreal Engine, Unity, Maya, 3ds Max, or similar.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.