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Kuvaus ja vaatimukset
As part of Development Creative Services (DCS), you’ll contribute to the creative execution that brings EA SPORTS’ most iconic franchises to life. DCS functions as an integrated, internal production partner, delivering high-quality 3D character animation content at scale for global teams behind EA SPORTS.
The Associate Animator will support the creation of dynamic, gameplay-driven 3D character animations in collaboration with the animation leadership team in Kuala Lumpur. You will focus on implementing polished, responsive character motion that enhances the realism and interactivity of EA SPORTS titles, while growing your skills within a supportive, mentorship-driven environment.
This is an excellent opportunity to gain hands-on experience in sports animation, work with industry-leading tools and pipelines, and contribute to globally beloved games as part of EA’s growing studio in Malaysia.
Key Responsibilities:
- Create fluid, responsive, and gameplay-driven 3D character animations using motion-capture data and keyframe techniques
- Implement animations directly within the game engine, ensuring technical quality and performance
- Collaborate with gameplay, design, and engineering teams to integrate animations into live gameplay
- Refine animations based on feedback from leads and internal reviews
- Maintain animation assets, documentation, and file organization within shared pipelines
- Follow technical constraints and artistic direction to deliver animations on schedule
- Contribute to the ongoing improvement of animation tools, workflows, and best practices
Qualifications:
- 2+ years of experience in 3D game animation with a strong focus on character animation, or a professional portfolio demonstrating equivalent expertise
- Proficiency in Maya; experience with MotionBuilder is a strong plus
- Solid understanding of core animation principles: timing, spacing, weight, and exaggeration, particularly as applied to 3D character performance
- Experience working with motion-capture data and integrating it into 3D character animation pipelines
- Familiarity with game engines and animation implementation workflows
- Basic knowledge of rigging and technical constraints relevant to character animation
- Strong eye for motion detail, character performance, and responsiveness in interactive environments
- Ability to receive and incorporate iterative feedback
- Fluent in English (written and verbal)