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Description & Requirements
Frostbite is EA’s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world’s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you’ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
About the role
Reporting to the Development Director, you will drive quality including bug management and quality initiatives for the Frostbite engineering team you are embedded in. Working alongside QA leaders, you will continuously improve quality practices, share expertise, and advocate for strong quality standards across the engineering organization. This is a hybrid role based in Stockholm.
The Team
The Scene team develops the systems related to scene management within the Frostbite engine, which includes organizing, editing objects and handling scene layers for game levels.
Responsibilities:
- You'll create testing strategies, including authoring comprehensive test cases for our product features, and spot automation opportunities.
- You'll plan on the testing of new features in close collaboration with the development team.
- You'll triage Bugs (Are they assigned correctly? Is the bug valid and reproducible?)
- You'll identify and lead improvements in QA practices, mentor juniors, and spread best practices, not just follow current ones.
Requirements:
- 4+ years Quality Assurance experience.
- Experience working with distributed teams.
- Familiarity with Jira or other project tracking solutions for managing quality data and reporting.
- Familiarity with source control and development tools (e.g., Perforce, Visual Studio).