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Description & Requirements
Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.
United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
Criterion
At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.
We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
UI Artist - Temp fulltime - 18 months
Criterion is seeking a Mid-Level UI Artist (Temporary) to support the creation of high-quality, immersive interfaces that enhance gameplay clarity and presentation. This role focuses on hands-on production, collaboration, and delivering polished UI assets within an established visual direction.
Reporting to the Presentation Director, you will work closely with UX, design, and engineering to execute interface systems and in-game overlays to a high standard.
Key Responsibilities
Create production-ready UI art assets for in-game interfaces and overlays.
Translate UX wireframes and flows into polished, visually cohesive designs.
Ensure visual consistency across interface elements in line with established style guides.
Produce motion and feedback elements that support usability and player clarity.
Prepare and optimize assets for implementation in-engine.
Iterate quickly based on stakeholder and usability feedback.
Skills & Qualifications
Experience contributing UI art to a shipped game (AAA preferred).
Strong portfolio demonstrating UI and graphic design execution.
Proficiency in tools such as Photoshop, Illustrator, After Effects, Figma.
Solid understanding of typography, layout, color, visual hierarchy, and motion principles.
Experience working within game engines for UI assets and layouts.
Ability to work efficiently within an established visual framework.