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Informations générales

Sites : Vancouver, British Columbia, Canada 
  • Lieu: Vancouver
  • État:
  • Pays: Canada

  • Lieu: Edmonton
  • État:
  • Pays: Canada

  • Lieu: Toronto (Glu Mobile)
  • État:
  • Pays: Canada


ID du rôle
203906
Type de candidat
Regular Employee
Studio/service
Maxis
Organisation de travail flexible
Hybrid

Descriptions et critères

Nous sommes une équipe internationale de spécialistes de la création, de la narration, de la technologie, de la génération d'expériences, de l'innovation et bien plus encore. Nous pensons que nos équipes doivent être aussi diversifiées que nos communautés afin de créer des jeux et des expériences inoubliables. Chez Electronic Arts, la seule limite est votre imagination.

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

As a Tools Engineer you will work closely with content developers across the team to develop and support Tools to enhance their creativity and productivity.  You will be reporting to the Tools Lead Engineer.

Responsibilities

  • Focus on improving our development capacity and operating efficiency through tooling, process and automation
  • Build, maintain, and support internal tools designed to empower content creators
  • You will work closely with all disciplines to gather requirements, collaborate on solutions and execute
  • Implement new features and improve existing ones in workflow tools using C# and C++
  • Provide customer support troubleshooting issues the local game team encounters as well as with the tools themselves in a patient and understanding manner
  • Ability to perform root cause analysis and improve pipeline / workflow improvements to increase productivity and ease workloads
  • Able to work independently
  • Update and create clear and concise documentation to support pipeline / workflow processes

Qualifications

  • Passion for making tools for developers through a customer oriented mindset
  • Experience with video game content pipelines on shipped games
  • Proven programming experience and skill in C# and C++
  • Minimum 4 years professional experience as an engineer on a game/tools team
  • Demonstrated knowledge of good software engineering practices

Nice to Have

  • CS degree
  • Windows Presentation Foundation (WPF) experience or similar GUI frameworks
  • Python experience
  • Database experience

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $96,400 - $133,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.