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Informations générales

Sites : Redwood City, California, United States of America 
  • Lieu: Redwood City
  • État:
  • Pays: United States of America

  • Lieu: Vancouver
  • État:
  • Pays: Canada


ID du rôle
209829
Type de candidat
Regular Employee
Studio/service
Marketing
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

About the Team: 

At our core, Electronic Arts is a game maker connecting hundreds of millions of players globally to some of the world's greatest games. The EAX team is crucial to creating that connection through products that grow and engage our community of players. Some of our work includes: EA PLAY, our multi-platform subscription for PC, PS4, Xbox One and Steam; the EA desktop app, EA's direct-to-consumer PC games platform; and a host of other consumer experiences and strategies, all with the goal of engaging players across platforms and within our games.

The Player Connection team within EAX exists to partner with studio teams across EA to create welcoming, engaging, and meaningful social experiences for players. You will report to the VP of Product Development, where you will lead a cross-disciplinary team to design and build social systems to meaningfully connect players. Come join us! We're hiring a Director of Social/Game Design to join and lead EA's Player Connection team.

The Opportunity Ahead: 

As a Director leading the Player Connection team, your skills and expertise will be invaluable as we aim to more meaningfully connect a diverse range of players across the entire EA portfolio. You'll empower the team to re-imagine how players socialize, connect, collaborate, and play together. Working with studios and teams across EA, you will leverage your wealth of expertise and cross-functional acumen to lead strategy and implementation of the best social experiences across the EA portfolio. You have a depth of industry experience with an emphasis on social design and are energized by tackling nuanced player problems that don't fit neatly into a single category.

Responsibilities:

  • Lead a cross-disciplinary team including production, game design, and user research to research, design, and innovate cohesive social strategies and features

  • In partnership with the VP, proactively identify internal opportunities for studio partnerships, social features and requirements

  • Engage with studio leadership to build enterprise-wide visibility for the Social Design Consultation offering while ensuring executive agreement

  • Establish clear goals and metrics of success against which the team can execute and deliver

  • Recognize and surface important social design trends, both within and outside of the games industry to guide long-term strategy

  • Develop materials and collateral to communicate case studies, value proposition and work-in-progress to be consumed at the executive level

  • Work with partners to improve our social offerings through playtesting and feedback, promoting a data-informed and iterative process

  • Embrace and advocate for the social needs and expectations of diverse audiences and explore new ways of promoting positive social engagement

Qualifications:

  • 10+ years of experience in the video game industry

  • Prior team leadership experience, ideally managing cross-disciplinary teams

  • Experience developing social platforms, social game mechanics, or other relevant products that connect people to one another

  • Prior experience in a consultative role or similar, driving adoption of products and services across multiple studios and stakeholders

  • Knowledge of UX and/or UI design with an understanding of the user experience

  • Expertise in social experiences that bring users and user generated content (UGC) together in new and unexpected ways

  • Proficiency in multiple design tools (eg. Sketch, Figma, Miro, Adobe Suite, etc.)

  • A strong interest in multiplayer design for PC and console games

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $151,800 - $208,900 CAD
  • California (depending on location e.g. Los Angeles vs. Sacramento)
    • $170,500 - $259,300 USD

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.