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Informations générales

Sites : Vancouver - Great Northern Way, British Columbia, Canada 
ID du rôle
211821
Type de candidat
Regular Employee
Studio/service
EA Studios - Ripple Effect
Organisation de travail flexible
Hybrid

Descriptions et critères

Electronic Arts crée des expériences de divertissement exceptionnelles qui inspirent les joueurs et les fans du monde entier. Ici, tout le monde fait partie de l’histoire. D'une grande communauté internationale. C'est un lieu où la créativité s’épanouit, où les nouvelles perspectives sont bienvenues et où les idées comptent. Une équipe dans laquelle chacun fait évoluer le jeu.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC. 


United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we’re driven by quality - in the games we create, and in the studio we’ve built. 


Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating an inclusive team where everyone’s ideas are heard. 


With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013. 


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.


The Role: We are looking for an experienced Production Director who is passionate about both process and gaming, to provide daily production leadership to the Live Ops & Engagement Team. You will manage project, feature and resource planning, balance scope with capacity, track progress, implement and improve processes, mentor people, and manage risks, contingencies, and mitigations. You are a master of development pipelines. You understand the iterative nature of creative processes and how to empower them. You are a force multiplier for the team.

You will report to the Production Line Director. We are considering on-site and hybrid working options.

What You'll Do:

  • Manage cross-functional team(s) which consist of Software Engineers, Designers, Specialists in UX/UI, and Audio.

  • Lead Live Service teams, simultaneously working on multiple releases.

  • Oversee your teams' roadmap across all development stages: pre-pro, production, launch, and live service.

  • Implement Scope and Capacity management across internal and external teams.

  • Coordinate your teams' discipline leaders to breakdown deliverables, estimate tasks, plan sprints, and run sprint rituals like standup and retrospectives.

  • Establish engagement processes to ensure the teams' define all workflows, document processes, and train staff in expectations.

  • Align all involved teams towards the outlined goals, while guiding your team to achieve milestones on time and at quality.

  • Communicate the project status with all levels of leadership, including risks, contingencies, and mitigation plans.

  • Anticipate bottlenecks, provide management escalation, project prioritization, and balance needs versus technical constraints.

  • Identify opportunities to improve efficiency and productivity.

  • Mentor more junior production people.

  • Maintain an inclusive environment that encourages creativity and collaboration.

What We Are Looking For:

  • 8+ years working as a project, program or production manager in technology, games, or equivalent field.

  • Experience working in AAA Live Service game development including managing multiple releases simultaneously on a live product, with cross-functional teams.

  • Familiarity with managing a team to deliver on time and at quality, with an emphasis on team health.

  • Previous practice with delivering while simultaneously empowering team leads and team members to own parts of the planning process.

  • Understanding of project management frameworks such as Agile or Waterfall and tools such as Jira, Shotgrid, Perforce, Airtable, or similar.

  • Expertise in knowing the status of your project and visualizing that status for any audience.

  • Prior experience tailoring communication to all levels of an organization.

  • Proficiency in conflict resolution and coaching other production people.

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $138,700 - $199,900 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.



À propos d'Electronic Arts
Nous sommes fiers de notre vaste catalogue de jeux et d’expériences, de nos sites à travers le monde et des multiples opportunités à saisir au sein d’EA. Nous valorisons l’adaptabilité, la résilience, la créativité et la curiosité. D'un management qui laisse s'exprimer tout votre potentiel à la création d’espaces dédiés à l’apprentissage et à l’expérimentation, nous vous offrons les conditions qui vous permettront de faire un travail fantastique et de profiter d'opportunités de progression.

Nous adoptons une approche holistique pour nos programmes d'avantages sociaux, en mettant l'accent sur le bien-être physique, émotionnel, financier, professionnel et communautaire qui favorise une vie équilibrée. Ces programmes sont conçus de façon à répondre aux besoins locaux et peuvent inclure une couverture médicale, un soutien au bien-être mental, de l'épargne pour votre retraite, des congés payés, des congés parentaux, des jeux gratuits et bien plus encore. Nous encourageons le développement d'environnements dans lesquels nos équipes peuvent donner le meilleur d’elles-mêmes.

Electronic Arts offre des opportunités d'emploi équitables. Toutes les décisions de recrutement sont prises sans prise en compte de la race, la couleur de peau, la nationalité, l’ascendance, le sexe, le genre, l'identité ou l'expression de genre, l’orientation sexuelle, l’âge, les informations génétiques, la religion, la situation de handicap, l'état de santé, la grossesse, le statut marital ou familial, le statut militaire ou toute autre caractéristique protégée par la loi. Nous étudierons également, conformément à la loi, les candidatures de personnes ayant un casier judiciaire. EA adapte ses lieux de travail pour les personnes en situation de handicap, conformément à la loi en vigueur.